The sole purpose of this mod is to make Battlefield 1942 as realistic as possible to WWII, not sacrificing realism for balancing or to make it less boring, while trying to keep the action of thousands of soldiers with a relatively small number of players. There has been and will continue to be much research involved in creation of this mod. Because this mod is heavily focused on keeping it as real as possible, I expect it will mostly capture the interests of WWII enthusiasts rather than hardcore gamers. This is my first mod and I have learned very much in the short time I've been working on it, and I look forward to making this possibly the most realistic mod ever created for BF1942.

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Thompson iron sights
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calvinliang
calvinliang - - 488 comments

i think leaving in the stance change animations would make the ironsights more realistic. u can't hold the ironsights perfectly aligned in front your eyes when u change stances in real life. great work though. its the 1st time im seeing 3d ironsights in bf1942. u made me a very happy man. one question though. does this "repositioning" happen when you press the zoom button or does it stay infront of your eyes the whole time?

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Pilot_51 Author
Pilot_51 - - 22 comments

I agree, some movement would be more realistic, but the animations for most of the weapons moved so much that it made aiming unrealistically difficult. I'll probably redesign the animations sometime, but currently I'm not planning to do it for Release 2. All other animations such as changing between stances or walking are still there.

The iron sights replace the zoom, so to answer your question, you only get the iron sights when you press the zoom button. The weapon is at its original BF1942 position when not using the iron sights, except for some slight rotation of the weapon which affects both modes and was needed in order for the iron sights to line up in the center of the screen.

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RussianComrade
RussianComrade - - 19 comments

Gah, I've been trying to do exactly the same thing for ages and came so close...:P

Did you adjust the .ske file in the animations or simply turn the 3D model a few degrees?

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Pilot_51 Author
Pilot_51 - - 22 comments

Nope, all the repositioning was done within the Objects.con for each weapon and to disable animations all I did was change the speed to 0 within 1pAnimationsTweaking.con.

Exact information of what I did can be found in the change log on my wiki: Wiki.pilot51.com

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RussianComrade
RussianComrade - - 19 comments

Hmm :\ when I tried doing that it was always a tiny bit off and never aligned correctly. I couldn't get the MP40 anywhere close, had a bit more success with the K98 and No.4 but never perfected it.

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Pilot_51 Author
Pilot_51 - - 22 comments

The MP40 aligned fine. It's the MP18 that gave me the most trouble, it barely even has proper iron sights. I had to settle for just bringing it to the bottom-center because it was so awkward even trying to line it up.

The JohnsonLMG has a variable sight that is opaque and completely blocks the target when lined up correctly. IMO it's not too bad, so I decided to leave it that way and for Release 3 (if not Release 2) I'll modify the texture with transparency.

The Bazooka and Panzershreck are a bit of a challenge to figure out. I had to settle for guessing how to aim them since I couldn't find any information on how they're supposed to line up. They lack the blast shield that I've seen in nearly all my research.

Every other gun is just about perfect.

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Chrinik
Chrinik - - 13 comments

Hm, i downloaded it, installed it, played it and was stunned about how far i can look...then i tried sniping because ive seen on the wiki that you added gravity to the Bullets, AWESOME...sadly i cant view effects that far away, they just dont show up.
So then i sniped someone with a headshot from across the map but i had my sights perfectly on him...so much for gravity.
Then i switched to the Assaultclass (MP43/StG44) and tried aiming...

SHOCK! I still had the good old BF42 "zoom in to crosshair" feature, which also brought to my eye that I HAVE CROSSHAIRS!
So either i did something wrong or you lied...the first one i hope.

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Pilot_51 Author
Pilot_51 - - 22 comments

It's possible that the lack of drag on the bullets reduces the sinking, but the realistic velocity and gravity physics are added in Release 1 so it should work at least somewhat. I noticed that drag, especially on many bullets at once, causes extreme lag, so the options are limited in that respect.

If you read the description of this screenshot or the wiki details for the iron sight changes, you'll notice it says "Release 2", which isn't released yet. If you look at the wiki now, you'll notice the only thing that needs done is a background video, which is a minor thing and you can expect Release 2 to be out on February 1st as planned.

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diegojaen
diegojaen - - 3 comments

how may you put that camera in the game i have trided but it dosent gets

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monotone56
monotone56 - - 101 comments

hmm... just thinking, but you might want to up the view distance just a bit... It would keep battleships and mountains from popping into existance....

Edit: Just found the readme, lol

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Claude360
Claude360 - - 9 comments

how about having both zoom and iron sights

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Description

The first step of work for Release 2 involved adding the highly demanded iron sights. Most of the existing gun models already had iron sights and only needed to be repositioned. Animations for stationary standing, crouching, and prone had to be removed since many of them made it very difficult to use the iron sights.