Wrath of the Norsemen is a modification of Medieval II: Total War: Kingdoms, set in the viking age. The aim is to create a mod that is both historical and enjoyable for anyone who has an interest in the early medieval era of history, or is just a little bit too fond of blood and big axes.
Wrath of the Norsemen Beta 3.2!
EDITED as of 2018-02/10:
- Fixed all the custom settlements that were not spawning, as i failed to realize that all the entries were missing in the descr_strat - this probably was due to me uploading a version with the wrong files.
- Also added correct rebels to all the regions, so now you will fight Sami, Finnish, Slav, Baltic, Frisian, Saxon, Rus and Norse rebels in their own homeregions - not just Norse everywhere like before.
- I have also fixed the Frank Infantry unit - so it will attack now and won't just stand there.
- I have fixed the Erzemon Archers (Saxon Mercs) - by replacing the mesh with the mesh in use by TLK:WotN.
- I've replaced the Lokinyki Mercenaries mesh (the same in use by the Huscarls) with the Thengs of TLK:WotN.
- Formations added to Vikings, Saxons and Franks - just like in TLK:WotN.
- Outdated upgrade of the Skjoldborgsmen removed.
- Sami Shamans have gotten the old portrait back, that were never in use due to its name being wrong in the folder.
- Diplomacy has been overhauled, factions start at war with most of the ones they should be at war with - this is done to stop the AI from being peaceful or a coward. It worked well i think.
- Saxon portraits updated - to the new ones that i created from TLK:WotN.
All in all the rebels took the most time, and i have tested it enough to know that it's stable (172 turns) and i did also check the settlements.