Wrath of the Norsemen is a modification of Medieval II: Total War: Kingdoms, set in the viking age. The aim is to create a mod that is both historical and enjoyable for anyone who has an interest in the early medieval era of history, or is just a little bit too fond of blood and big axes.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Wrath of the Norsemen Factions United-submod. (view original)
Wrath of the Norsemen Factions United-submod.
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I originally in January 2016 started my modding on Medieval II: Total War: Kingdoms by reworking Wrath of the Norsemen from 2011, which was in an alpha-state with a lot of bugs, no custom settlements, no custom music, many unfinished unit-cards, glitched units and such - and in January 2016 I believe my first release happened.

I released WotN VIKINGS SUBMOD which changed the music in the game, but also made all the factions start with every territory that they should have owned historically. In the original mod each faction starts out with one or two villages and then has to compete with the others in conquering most of the map stretching Scandinavia, the Baltic, the beginning of the Russian Steppes and parts of Europe - an endeavor that would often end in the player blitzing the rebels and ending up with a huge stretch of land while the AI factions hadn't even begun their conquests yet.

So currently two updates are in the works - the official mod, which has been updated with fixes to rebel-unit cards that were missing, Lidsmenn has been fixed, the AI has been replaced with the much more aggressive Savage AI of Stainless Steel - so the AI won't do nothing for a long period of time anymore and instead will attack everyone it borders, improved the victory conditions and the diplomacy at the start and finally I've begun to add new strat-map models to the mod.

But.. I already had a WIP (Work-in-progress) submod in the works since 2018 which aimed at recreating my old submod from January 2016. The issue with the original mod had been that it CTD (crashed to desktop) randomly all the time.. And I were unable to fix it. That's why I focused on the Official release that were stable. Now, the Regnum Francorum submod by Aphain seemed stable after he removed the Pope and such, so I gambled on it. However I did't feel like re-doing everything in vain again.. Until now when I started doing new strat-models. Unlike the old version the new has garrisons everywhere & is stable.