The goal of Wolfzone mod is to make a single player freeplay with randomly generated quests/missions. No need to be a surrealistic simulation based on scarcity and pain, just something more fun and arcade style, an immersive walkabout into the zone.

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Mod development on idTech3 engine is now stopped as I have moved to X-Ray engine on which all development will be made from now.

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idTech3, the engine powering Wolfenstein: Enemy Territory game is a really good engine, but is a little outdated now. Many features that more recent engines have are missing and I don't have enough knowledge and time to add them to the engine. So, I have decided to move to another engine more up to date.

I really like the S.T.A.L.K.E.R. games series, I've got all three opus, the engine matches almost to all the features which I look for, and since all tools and also engine source code are available, I thought that it was the best choice to make.

I spent most of the 2016 year to try to understand how the X-Ray engine works, and late in the year, I began to experiment the process of exporting objects and maps I have made for the Wolfzone mod to X-Ray engine.

Default Work Map
Test map on idTech3/Wolf:ET engine

The Test House Ingame
Test map on X-Ray/S.T.A.L.K.E.R. CoP engine


I also released the source code of the Wolf:ET version of the mod:

Wolfzone Mod Source Code


Finally, I would like to thank all people who have supported me and my work when I used Wolf:ET engine, hope you will follow my work with the new engine if you like.

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Armcoon
Armcoon - - 798 comments

I also really S.T.A.L.K.E.R. series. You mod changed very stunning! Keep it up, dude. :D

Reply Good karma Bad karma+2 votes
Dragonji
Dragonji - - 68 comments

Looks really nice, thanks for update.

Reply Good karma Bad karma+1 vote
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