Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

Post news Report RSS [Road to Wolfenstein] Devblog 03 | Compass 2.0

In the past releases of Blade of Agony, the compass seemed to be a bit rudimentary - a feature we added for the sake of being added, but not really worth using. We always thought that we should either remove it, or re-work it as to make it worthwhile, and that's what AFADoomer took care of.

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The new compass item

The completely reworked compass is now available as an item that can be bought during Chapter 1, and is part of your inventory from the beginning of Chapter 2. It now works very intuitively, and not only shows the locations of the mission objectives (both primary and secondary), but also shows you the location of important objects, such as mission elements that must be collected, as well as the locations of treasure chests and the keys to open them, and even optional stuff that can be gathered.

Objects that are far away will be barely visible on the compass, but as you get closer to such objects, they will fade in and move closer to the center. Now it really makes sense to get a compass and use it, as it will be helpful for finding your way through larger maps. You won't ever get lost again... as long as you have hoarded enough gold to buy the item.

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