Those amongst you may remember a Star Trek Armada 1 mod that was made many years that went unfinished (it was aprox. 75% completed). Well with a new game and game engine to mod comes a bigger and, hopefully, more complete version. WCI is now being slowly compiled for the Star Wars Empire at War expansion and is going to be solely a space based conversion. We are recreating a majority of the stock WC models to better fit the needs of the game engine and there is going to be significant usage of the capital ship fighter launch capabilities. There is going to be extensive changes to as much of the game as possible and news updates will be posted here, so stand by...... and stay tuned.
- Fixed issues with Z-position of different layers so ships of different layers won't collide. - Fixed AI so build time dramatically decreased. - Fixed other minor errors - View changelog for more information.
Wing Commander Invasion 2.65 Changelog
- nitromon
- Do not need patch 2.6, this overwrites it.
- Changed all Z layer for each type to prevent graphics collision.
- Nephilim -
- Changes just to prevent collision. Nephilims shapes and size makes their shiplayer difficult to set.
- Hydra changed to capital
- Orca changed to capital space layer, but class remains frigate. (Too much issue keeping it on a frigate layer b/c of size)
- Tiamat will have some collision b/c the claw diameter is just too huge. Also it looks more realistic at times having starships inside the claw. For this reason, the Z adjustment for Tiamat and Tiamat hero is not set lower than the current setting.
- Kilrathi -
- Changes mostly due to size. Makes sense smaller ships are on higher layers.
- shaalkhar changed to a capital
- Kamekha changed to a frigate. Fixed issue where kamekha models remains after death.
- Rak' Shaal'ar changed to a frigate (swapped with Fralthi D)
- Fralthi D changed to a capital
- Ralaxath changed to a frigate
- Shavier changed to a supercapital shiplayer
- Confed -
- Changed Durango to a Frigate. Not b/c of size, but because it is G1.
- Increased Ranger scale to 720m, spacelayer to frigate
- Increased Hades scale to 777m
- Changed Nimitz to a corvette.
- Fix Pelican, correctly removed lifetime limit, reduced healing 50%, limit 2
- AI -
Reduced build time in difficulties
Easy - .75
Normal - 0.6
Hard - 0.5
Reduced Credit Accumulation in difficults
Easy - 20
Normal - 30
Hard - 40
Faction Credits Accumulation
Confed - 0.95
Nephilim - 0.93
Kilrathi - 0.88
- This is simply a balancing and correction patch. I take no credit other than the changes I've made. The original mod was created and developed by mapayne.
So far man looking good keep up the work your doing i know this is so beta but the ships need that im ship not a cartoon, if i could help i wound sadly i do not have the art of making ships look more like ships. Keep it up and the ships would look like armored ship.
Very good.
Deleted patch 2.6 download since 2.65 replaces it.
2.6 change log
(Only changes listed)
-Confederation-
G5 fleet:
Command Ship: Midway Hero (1)
- Scale/Shield/HP/Fighters increased
- Space layer: SuperCapital
Capital Flagships: Midway (2)
- Scale increase to 1800m
- stronger squadrons.
Heavy Carriers: Vesuvius (5)
- Scale increase to 1600m
- stronger squadrons.
Heroes / Special:
Tiger's Claw: Hero
- Scale/Shield/HP/Cost increase
Plunkett Hero
- Scale increase
Behemoth: Novelty Ship
- Scale increased significantly
- Space Layer: SuperCapital
- Placed in the mercenary base only.
Mercenary:
- Limit Enterprise / Washington to 1 or 2 each.
Regular fleet:
Confederation: WC2 dreadnought, correctly fixed to be stronger than a Bengal.
- Texture replaced so it doesn't look like a drawing
- Shield/HP/Cost/Build time increase
- Fighters replaced with WC2 only fighters
- Added missile evading ability
Bengal:
- Slightly scaled down --> 700m
- HP/shield/cost reduced
- Removed missile evading ability
- Replaced with WC1/WC2 fighters
Hades:
- Ship Class --> frigate.
- Changed fighter escort
Waterloo:
- Scale down --> 500m.
- Shield/hp/cost/build timer reworked to a heavy destroyer.
- Added weapon boost ability
- Changed fighters to WC2 fighters
- Added to the main fleet.
Pelican:
- Removed lifetime limit.
- Added to the AI
- changed to corvette.
Murphy:
- changed to corvette.
Fighters:
Crossbow:
- Corrected to a proper bomber
Wasp:
- Corrected to a proper bomber
-Kilrathi-
G5 fleet:
Command Ship: Emperor's Snakeir (1)
- Scale/Shield/HP increased
- Space layer: SuperCapital
Capital Flagship 1: Hvar'kann II (1)
- Added this to the fleet, replacing Hvar'kann I.
- Scale increase
Capital Flagship 2: Snakeir (2)
- Added this to the fleet.
- Used Shaalkhar icon / Shavier descriptions.
- Shield/HP/cost changed
Heavy Carriers: Fralthi Carriers (6)
- Scale/Shield/HP/cost increased to match a Vesuvius.
- Fighters change
- Moved up to G4.
- Changed the weapons.
Heroes / Special:
Prince: Bhantkara
- Correctly swapped this with Hobbes.
- Scale/Shield/HP/Cost increase
Hobbes: Zhu-feng
- Swapped with Prince
- Scale/Shield/HP/Cost increase
Mercenary: Hvar'kann
- Hvar'kann is 22,000m. However, largest workable size is scale 6.
- With increased size, the ship is useless in combat. So moved to mercenary as novelty.
- Increased shield/HP/cost --> SSD
Mercenary: Shavier
- Scaled to 4000m of the film.
Regular Fleet:
Bhantkara:
- Only 900m, reduced role to mid carrier.
- Moved up to G3.
Zhu-Feng:
- moved down to G3
Ralarrad:
- Changed to a corvette
Concom
- Changed to a corvette
Fralthi Cruiser:
- Changed to a frigate
Fighters:
Vaktoth: Bomber
- Corrected to a proper bomber
- Added to starbase
Ekapshi: Bomber
- Corrected to a proper bomber
-Nephilim-
G5 fleet:
Command Ship: Orca Hero (1)
- Created this new hero with Kadalbe icon
- Scale/Shield/HP/Cost increased
- Space layer: SuperCapital
Capital Flagships: Tiamat (2)
- Scale increased
- cost/build time decreased
- Removed from mercenary
Heavy Cruisers: Kraken (4)
- Scale increased
- cost/build time decreased
Heroes / Special:
Leviathan Hero: Heavy Carrier
- Created with Krayt icon
- Scale/Shield/HP/Cost increase
Ammonite Hero: Fast cruiser
- Created with Vengeance icon
- Scale/Shield/HP/Cost increase
Mercenary Hero: Tiamat Hero
- Available in mercenary
Mercenary:
- Triton Medium Carrier.
Regular Fleet:
Orca:
- Changed to a frigate
Leviathan:
- Leviathan from WC3 was a large carrier.
- Scale/Cost/build time/fighter increased
- Moved up to G2.
- Shield/HP swapped with Baracuda
Baracuda:
- Changed to a frigate
- Swapped stats with Leviathan.
Ammonite:
- Changed to a corvette
Triton:
- Added to game files list and AI
- changed to a corvette
Fighters:
Raynode: Bomber
- Corrected to a proper bomber
--- Other Changes ---
- Minor building time/cost changes for balancing.
- Changed all the icon selection boxes to match the ship sizes.
- Difficulty changes - Kept health, shield, damage the same across all difficulties. Only $$, build time, and AI will change.