Wikinger: European Theater of War is a historical realism mod for Company of Heroes 2. It is set on both fronts of the battle for Europe, between D-Day and VE Day.

Post news Report RSS Wikinger 3.1.5 Patch Overview

Overview post to highlight the changes to Wikinger: European Theatre of War in the coming 3.1.5 patch.

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Doctrine Overhaul

First and foremost is the doctrine being reworked in this patch, we're overhauling the "scorched earth" doctrine and transitioning it to the SS Panzer-Artillerie-Regiment "Verbrannte Erde".

Scorched Earth was a military tactic employed when retreating to delay your advancing enemy and deny him any resources they may need to keep their army moving. We do have a bit of this in the current doctrine but it is really a mish-mash of artillery and infantry with no real obvious focus.

Our idea is to make it more focused on the Panzer Artillerie Regiment while still including other support elements like the Panzer Pionere Kompanie using heavy engineers for delaying tactics, like booby traps and mines. Snipers will also feature heavily in this doctrine. Then once the enemy is stretched and disoriented you will be able to call in support from Kampfgruppe Hansen to counter attack and rout your enemy!

These were all historical tactics of the numerically inferior German forces who relied heavily on superior mobility and command and control to even the score. Also any way possible that they could delay the enemy and deny him resources was employed.

Complementary Modding Improvements

As this is our first doctrine featuring artillery, we thought it would be the perfect time to do the artillery rework we have had planned, this has delayed the patch from coming out as quickly as we would have liked however it will be worth the wait!

  • Scatter areas have been adjusted based on caliber and range
  • Artillery reload times have been modded to reflect actual historical reload times with the exception of some multi rocket launchers which have been sped up a little bit to maintain a level of gameplay.
  • All damage stats and barrage costs have been adjusted to reflect warhead sizes in KG (this is the same way hitpoints and damage was calculated for the armor rework)
  • All ranges have been reworked, again not everything has been able to have a completely accurate range due to the varying map sizes in Company of Heroes 2
  • Rocket Explosion Effects have been reworked for the Nebelwerfer 150mm, 210 mm, Calliope 114 mm, and Katyusha 132 mm rocket launchers (see graphic below)
  • Mortars have new barrage modes - saturation, precision and smoke as well as their normal auto fire, these will have varying rates of fire and accuracy levels.
  • Moved Walking Stuka to Defensive doctrine
  • Moved Panzerwerfer 42 to Scorched Earth doctrine.
  • Tank riders (see graphic below)

Rocket Barrage Explosion Effects


Tank Riders


Another fantastic Wikinger skin by Starbuck

Panzerwerfer 42 Skin

Panzerwerfer 42


Looking forward to seeing you all for our next update!

The Wikinger Mod Team


Comments
***Geroj***
***Geroj***

Infantry on tanks look great

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mongalong247 Author
mongalong247

Yeah we're pretty excited for it, looking forward to getting the release out to everyone as soon as we can but there's still a bit more doctrinal work to do. As of the time of writing we have 10/16 of the abilities modded in for the SE tech tree. Once that is completed theres some UI and code work to do before we can get a beta out.

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yavuztezcan
yavuztezcan

Tank Riders wohoo!

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mongalong247 Author
mongalong247

Tank riders are going to be an ongoing project, as it currently stands there is the T34/76 from the vanilla game, we have added the Panther A and the T34/85 and will continue to add more vehicles as we progress.

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Guest
Guest

witam wszystkich to świetna sprawa że robicie udoskonalenia tej gry oby tak dalej

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olhausenkraus Creator
olhausenkraus

Thank you!!

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heliobilac2
heliobilac2

this "top secret" in the tech trees, something still to come?

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mongalong247 Author
mongalong247

It is, it was an ugly solution to the problem of going from five factions with three doctrines and seven abilities (105 total) to five factions with four doctrines and 16 abilities (320 total). If you look at OKW Luftwaffe and Wunderwaffe or US Armor and Airborne you can see the full tech trees in their completeness, the rest are being modded one doctrine at a time, this patch however has other new features coming as well so it is taking longer than the usual three weeks.

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heliobilac2
heliobilac2

Dude, your mod is incredible, it was only my curiosity, I want to see what else is coming for us to play

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mongalong247 Author
mongalong247

Thank you so much :) its comments like this that make what we do so much more rewarding!

If you're interested in keeping close tabs on what we do I would encourage you to head on over to our website and check out the forum. Wikingeretow.com

The website is slowly building into a players resource so you'll be able to preview the tech tree, know what units you have available etc.

Again, thanks for the kind words and for stopping by!

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