As the Allies begin to tighten the noose on the Third Reich with the combined offensives of Operation Overlord in the West and Bagration in the East the fate of Europe hangs in the balance. Using technologically advanced weaponry never seen before and fielding some of the largest armies ever assembled in history these great powers will clash in countless attacking thrusts and counter thrusts right through to the final great Battle for Berlin.

Now you can recreate the battles of this turbulent time in history with Wikinger: European Theater of War! Will you choose to lead The Red Army into Europe or Fight from the Beaches of Normandy with the Western Allies? Or alternately can you stem the tide of invaders with the battered but unbroken Wehrmacht or use your elite Waffen troops for one last great offensive gamble, relying on Wunderwaffen to win the day!

While we are a long way from completion, we stand behind our mod knowing that it is an enjoyable experience. Each successive patch we roll out improves upon the one that preceded it.

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The upcoming Wikinger Mod version 3.1.8 will have a new way in which skins are implemented and displayed in game. Players will no longer have to have Wikinger Skin Packs equipped before a match. (Many players already do this to prevent waiting for new players to download them).

We have found a way of applying the skins to each vehicle without having the skin pack equipped before a match. Even if your teammates or opponents do not have our skin packs installed, you will still see the correct skins for ALL vehicles during the game(including the AI!).

So what is necessary for you to see our skins? Make sure your Wikinger Skin packs are installed, subscribed, and up to date. As of today(Feb. 12, 2018) this is what we have:

That's all you have to do.

To further enhance the immersion, we recommend that you make sure that you have in the Graphics Options, the "Hide Vehicle Decals" checked to ON. This will eliminate the team color "stripes" from all vehicles.

Here's a preview of some of the new skins you will see in the upcoming version 3.1.8: (keep in mind all of these are subject to change)

Stayed tuned as we will be constantly adding more skins for each faction. If you have any issues with the skin packs, please post your problem in the Bug section of the forum.

Wikinger Doctrine Balance Survey

Wikinger Doctrine Balance Survey

News 1 comment

If you could take a few moments to tell us what you think of the work we have done so far, and as the vast majority of the community we NEED to hear from...

Wikinger: Operation Winter Storm

Wikinger: Operation Winter Storm

News

Wikinger's first community run tournament! 3v3 Soviets vs Wehrmacht.

3.1.6 E - Changelog

3.1.6 E - Changelog

News

Hi Wikingers: This hotfix is to fix a small bug and add some stuff...

Wikinger Community

Wikinger Community

News 8 comments

An introduction to the growing Wikinger community, how to find us and how to be involved.

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Supplemental Skin Pack

Supplemental Skin Pack

Full Version

Wikinger mod uses Starbuck's skins as default and this pack adds extra skins to some units to have a more realistic experience. This is version 1.0 and...

Soviet Skin Pack

Soviet Skin Pack

Full Version

Wikinger mod use Starbuck skins (for Soviets) as default and this pack adds extra skins to some units to have a more realistic experience. This is version...

British Skin Pack

British Skin Pack

Full Version 2 comments

Wikinger mod use Starbuck skins (for British) as default and this pack adds extra skins to some units to have a more realistic experience. This is version...

Wehrmacht Skin Pack

Wehrmacht Skin Pack

Full Version 2 comments

Wikinger Skin Pack Wehrmacht 1.5. Created by Starbuck.

US Skin Pack

US Skin Pack

Full Version

Wikinger mod use Starbuck skins (for US) as default and this pack adds extra skins to some units to have a more realistic experience. This is version...

OKW Skin Pack

OKW Skin Pack

Full Version 3 comments

Wikinger mod use Starbuck skins (for OKW) as default and this pack adds extra skins to some units to have a more realistic experience. This is version...

Comments  (0 - 10 of 197)
Colychii
Colychii

Hello! Tell me why when I start the mod I do not have an improvement tree, but only standard commanders? There are units, but some I cannot activate because there is no improvement tree.

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56region
56region

Tiger must be Tiger, and in this mod even Sherman can penetrate his armor.
In reality, the Tiger tore at the Shermans like a rag. Not a historical mod, although it claims to be.
The tiger could only be penetrated by the late Russian tanks St. John's Wort, Is ... but not a piece of ***** Sherman.

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DerUberHans
DerUberHans

im in need of assistance

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Ant544
Ant544

do you guys plan on adding any more doctrines?

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Guest
Guest

I playing your mod. Thank you who worked for this. It s awesome. Thousand times better than vanilla coh2.
I installed all skins but some vehicles still same.
Panzer 4 ausf h
Panzer 2 luchs
Ostwind
Flak halftrack
And Some shermans still using vanilla skins.
Did i miss something?

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olhausenkraus Creator
olhausenkraus

Be sure to use all our elements.
Here a link to them just in case:

Steamcommunity.com

Cheers

Reply Good karma+1 vote
natchayev-heil
natchayev-heil

There is no modification that puts the player in control of 2 or more armies. The game's artificial intelligence gets in the way, and it helps little in tactics and operations. I want to suggest to more experienced creators a mod creation idea, which puts the player in control of 2 or more exercises in sigle player, although it is compatible with other mods like wirkinger mod and others.

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