Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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[SAM-Bug] S-300 PM and Pantsir S1 Always Wasting Their Missile | Locked | |
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Aug 13 2012 Anchor | ||
Hello, Bug description: S-300 PM Heavy SAM and Pantsir S1 always wasting their missile for shooting aircraft that can't even they engage. ( Example: A AH-64 that flying too low, or behind a terrain obstacles ( typo, maybe :p ) ) How to recreate : FOR Pantsir S1: Same as the S-300 PM, the SAM are wasting their missile for killing enemy heli at very low altitude. More detail for all: The SAM itself located at a high-cliff, and the heli located below the cliff. And the SAM engage the heli, BUT the missile flies to the sky, without flying to the heli. ( for Pantsir S1 ) And the missile are self-destruct above the launcher, extremly near ( for the S-300 PM ). What a waste of missile. Ask for videos? I'll make it later IF you asks for it. |
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Aug 13 2012 Anchor | |
This isn't a SAM bug, but rather issue with FLINT and the game. As it turns out, FLINT is incompatible with deep canyon/valley'd maps like do_Valley and md_Canyon. In order to prevent game crash, the missile always checks the altitude from horizon. But on a Canyon/extremely cliff'd map, the altitude difference is too high, so missile will self-destruct automatically. So, the solution is: don't play Canyon, try on other maps, it will work fine. |
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Aug 16 2012 Anchor | ||
Ok, thanks BTW, little Out of Topic In the FLINT presentation, that the FLINT engine can be used for another games, so, is Battlefield 2 compatible with FLINT? Since BF2 itself using python |
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Aug 16 2012 Anchor | |
Obviously it takes time to "port" FLINT to another game, but yes, FLINT can be made to work for other games. There are also FLINT base routines being coded in java as well. We've been talking about expanding mod to ArmA, but haven't many any decisions.. Edited by: blahdy |
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Aug 23 2012 Anchor | ||
ArmA... But it's spec are too heavy for my laptop ( ArmA 2 I mean, NOT the original ArmA ) |
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Sep 9 2012 Anchor | ||
i believe that bf2 mod project reality have a vers of flint or the or make up on the system for there mod because u have to have a guy to lase a take before u can hit it with a agm or jdam |
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Sep 9 2012 Anchor | |
Well, FLINT is just our way of simulating missiles on rather arcade'ish game. There are many ways to accomplish the same and many games/mods (including PR) do that already today. The behavior you're talking about is normal to expect with Semi-Active Laser Homing (SALH) guidance. I haven't played it myself, but do you have to keep the laser on the spot for the missile to guide also? Edited by: blahdy |
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Sep 9 2012 Anchor | ||
yup you have to have a guy on the ground to laze the target and then give you the location and how to fly in(form which direction) to hit it right. i believe it is ether a mock up or a whole bunch of borrowed code. |
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