Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Minor Issues (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Suggestions : Minor Issues) Locked
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Jan 10 2018 Anchor

Just wanted to put forward some minor Quality of Life things that bug me, though ultimately have little bearing in my overall enjoyment of this most excellent mod.
1. Tanks
a. Roadwheels
In what it most apparent for when zooming in on the action, the new models for the OPFOR and BLUEFOR MBTs, while quite gorgeous, have but one flaw: the roadwheels are completely unmoving. IIRC, this is also true for the other new tracked vehicle models like the K-9. This is rather irksome for a player such as I who likes watching his units close in.
b. Movement Speed
This is less of a complaint and more of a genuine question: may I inquire as to the reasoning why you would make the MBTs so sluggish? The vanilla game did go a bit overboard with the speed, true, but that same speed lent the heavy tanks an irresistible feeling of weight and power to their armored charges that I find lacking in the MBTs in MW. Perhaps you could find a middle ground in between the two?
c. Model Responses (?)
I'm not privy to the actual term for this, but in vanilla, heavy tanks when hit by missiles or tank shells would jolt a bit from the impact. I believe it also reacted accordingly somewhat to rough terrain. It was a minor visceral detail that was quite pleasant on the eyes.
2. Aircraft
Don't get me wrong; I find it amazing that you've managed to add an entirely new dimension of combat where the original game was never meant to go. Its only natural that something that was never meant to be in the game has more than its share of quirks.
a. Movement
The planes are far too slow to even look like they're gliding on wind currents, and their movements too jittery. This gets more apparent the closer you get. Can you kindly enlighten me as to the specifics of this particular issue development-wise? I'm afraid I'm entirely ignorant.
b. Osprey weirdness
As you are aware, the Osprey has very peculiar flight behavior, and often clips through terrain. Correct me if I am mistaken, but the model looks to be too large as well. Huge, even.
3. Misc
a. Some stationary emplacements and artillery that have components that are supposed to swivel instead turn their entire models toward the direction of firing.

I believe that is all that I have to say. I understand that you have far more pressing issues at hand right now, like the improvement of the IADS systems and FLINT and such. I leave this at your discretion; I simply wanted to share some minor QoL things that once addressed I think could make this mod all the more better.



blahdy
blahdy Data-Linked AA-12
Jan 17 2018 Anchor

Regarding model issues, etc -- sadly, we don't have the manpower to pay attention to every problem today. This is a mod, not a commercial game; so you can't really expect us to spend time making sure everything is perfect.

With regards to aircraft and vehicle movement speeds -- in order to deal with small maps in WiC, the mod scales down physics to simulate a larger battle space. So, yes everything appears to move slower, but relativity-wise, movement speeds are perfectly in line with where they need to be. Speed of sound in WiC MW is 60 meters/second (where as real life is around 340m/s), so you can expect why things move slower. Remember that vanilla WiC game is limited to 2km by 2km world space. WiC MW scales to 20km-32km battlespace with the same map, so physics had to be scaled appropriately.

As for aircraft movement being jittery -- that's a game engine problem with copterMover, as fixed wing aviation is not meant to be put into the game. Perhaps if Ubisoft decides to release source code for the game (like they did with Massgate), we can fix it better.


Edited by: blahdy

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