Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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Minor Issues | Locked | |
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Jan 10 2018 Anchor | ||
Just wanted to put forward some minor Quality of Life things that bug me, though ultimately have little bearing in my overall enjoyment of this most excellent mod. |
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Jan 17 2018 Anchor | |
Regarding model issues, etc -- sadly, we don't have the manpower to pay attention to every problem today. This is a mod, not a commercial game; so you can't really expect us to spend time making sure everything is perfect. With regards to aircraft and vehicle movement speeds -- in order to deal with small maps in WiC, the mod scales down physics to simulate a larger battle space. So, yes everything appears to move slower, but relativity-wise, movement speeds are perfectly in line with where they need to be. Speed of sound in WiC MW is 60 meters/second (where as real life is around 340m/s), so you can expect why things move slower. Remember that vanilla WiC game is limited to 2km by 2km world space. WiC MW scales to 20km-32km battlespace with the same map, so physics had to be scaled appropriately. As for aircraft movement being jittery -- that's a game engine problem with copterMover, as fixed wing aviation is not meant to be put into the game. Perhaps if Ubisoft decides to release source code for the game (like they did with Massgate), we can fix it better. Edited by: blahdy |
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