Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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4.7 Armor Changes (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : 4.7 Armor Changes) Locked
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blahdy
blahdy Data-Linked AA-12
Aug 5 2015 Anchor

We know that many questions have been raised off list regarding the changes being brought to Armor role in 4.7, especially with the debut of European hardware like the Leopard 2A6 tank. To answer them, below is an outline of major changes being made to armor.

Why Leopard? I thought this mod was USA vs. RUSSIA?

In order to permit multi-national units in the game, and to make it less political, we are now changing the team names from USA vs. RU to BLUEFOR vs. REDFOR; this way, it can be thought of merely a wargame exercise with modern hardware from various nations.

Changes to Armor Role

Numerous changes have been made to the Armor role in general, specifically:

1. Vehicle Crew unit has been removed. Instead, Repair Tank now has smoke screen defensive ability and costs 600 RP for Armor role, making it more ideal for armor players to use. Two Vehicle Crew units would have costed the same as one Repair Tank anyway.

2. Two configurations of primary Main Battle Tanks (much like with attack helicopters) as follows:

Optimized for Armored Warfare (T-90A, M1A2 Abrams): These units now feature Targeting & Survivability Enhancement (TSE) feature (more on this below) to increase firepower in a target rich environment. The units are also equipped with thermal imaging offensive ability to see thru smoke obscurants and armor-piercing discarding sabots (APFSDS), making them optimized for defeating enemy armor.

Optimized for Mobile Protected Firepower (T-80UM, Leopard2A6): These units are equipped with multipurpose HEAT rounds (MPAT), making them extremely deadly against infantry and lighter vehicles such as APC, anti-air and building structures. The units also have the ability to call for heavy artillery barrage from Networked Artillery MLRS units, allowing them to lay down heavy support fire in advance of enemy maneuver. With the artillery strike ability, good armor package and multi-purpose HEAT rounds, these tanks are ideal to operate in A2/AD environment in support of other units; however these tanks are not as effective to defeat enemy armor.

3. Targeting & Survivability Enhancement (TSE) for Armored Warfare MBTs (T-90A and M1A2 Abrams): TSE equipped vehicles will coordinate their fire and deconflict their targets when engaging multiple enemy units. Up to 12 tracks can be coordinated over the net -- in other words, if you have 3 Abrams tanks lined up, they will fire at 3 separate distinct enemy targets, rather than all of them firing at the same target at once, vastly increasing their firepower.

TSE equipped vehicles also provide 20 additional smoke grenades that are computer controlled. As enemy threat is visible or being engaged, TSE will automatically sequentially fire smoke grenade toward the enemy azimuth to conceal the host unit from their view. This is in addition to the defensive smoke screen ability, which you can activate by yourself to completely conceal your unit from all axis.

4. Speed of tank cannon projectiles have been re-scaled to match with those of FLINT Missile System's physics scales. Tank rounds now take longer time to travel.


Edited by: blahdy

Aug 11 2015 Anchor

In order to permit multi-national units in the game, and to make it less political, we are now changing the team names from USA vs. RU to BLUEFOR vs. REDFOR; this way, it can be thought of merely a wargame exercise with modern hardware from various nations.

Not sure if it's right place to ask, but does it mean that there's a possibilities to get this funny korean SAM back? :)

blahdy
blahdy Data-Linked AA-12
Aug 12 2015 Anchor

It's possible; I'm not sure how to best integrate it, given the vast code difference since last time KM-SAM was in game, but we do have all the art assets necessary to bring it back.

Aug 24 2015 Anchor

ok that goes for BLUFOR,how about REDFOR?any new military hardware from other countries beside Russia?like India or China?.....

Edited by: nghiakhung

Aug 24 2015 Anchor

I think it is imperative that the price of most REDFOR units be lowered significantly to reflect their real-world price differences with BLUFOR units.

For example, in the real world a T-90A costs less than half the price of a M1A2SEP, and yet it takes exactly the same RP to purchase them in game. Considering the obvious difference in their individual combat effectiveness, this puts REDFOR players at a significant disadvantageous position during PvP games.

The same goes for Stryker AFVs, the TROPHY APS is making them almost completely immune to ATGM attacks, an advantage far too big compared to the amphibious capabilities of their REDFOR counterparts.

The Guardian Apache is also AT LEAST twice more expensive than the Havoc.

I think I've read some where around here that you're going to fix the antique state of the S-300, so I will wait that one out.

Edited by: cym104

blahdy
blahdy Data-Linked AA-12
Aug 24 2015 Anchor

As of 4.7, T-90A costs 700 RP; vs. Abrams costing 900 RP.


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