I hated there not being any 'messup mods' for halflife:source. I began making my own. A texture here; a script there; a sound file over there. While it is based on "Crack-Life" I have made most of everything else myself. Using various sound clips I find on my computer, and modifying the beloved sentences.txt script, I have re-envisioned Half Life (source) I'm doing this little by little so don't expect much releases too soon. It's going to take a while to completely overhaul the game. Furthermore, I don't care who likes or dislikes this mod or it's validity as one. I just want to share it with the world because like most of my other creations, their only audience is me. In time I will work on model edits.
This was a testbed for prefabs and entities early on when I started learning Hammer. Most entities, when viewed in Hammer were marked as OBSOLETE so there was a lot of guesswork. Still is. Contains the bare minimum of custom textures, and sounds along with the testmap itself One texture however, is left out as I have meant to replace it. You'll know it when you see it.
Okay, going to release some form of playable files here, moreso than the c1a0_demo
This one is actually the alpha version of c1a0_demo.
Mainly prefabs you will recognize and lots of scientists spammed about.
I used this map to test prefabs, compiling maps properly, and of course figuring out the different kind of things and traps I could put into the maps with the resources provided.
I kindly ask that you not distribute the content in this small packet, as the full package has yet to be organized. Likewise all content is property of respective owners, all rights reserved.
Fun fact: 80% of the textures were taken from the "temp" folder in my Team Fortress 2. The "Temp" folder is the clientside partition where other users' sprays are located. I mainly utilized animated ones.
There is only one texture in here of which I made from scratch, again, you'll know it when you see it.
Let me know if there are any issues.