This is a project I've been working on over time to incorporate the various factions within the Empire in Warsword Conquest. While each province shares similar uniforms they're all unique in their own ways and I wanted to translate that into the game. Check Articles for updates! The plan is to add the following uniforms & troop trees: - Altdorf - Reikland - Wissenland - Marienburg - Stirland - Averland - Middenland - Talabecland - Ostland - Ostermark - Nordland - Hochland - Knightly Orders A couple of important notes: - I'm not affiliated with the original Warsword Conquest team and do NOT claim the assets used as my own, this is simply a fan made addon - Any "funny" textures will most likely get changed over time, I'm relatively new to all this
Version 1 is broken due to a mistake I made, this will fix the issues of the armors not appearing in game!
Fore some reason the mod crashes when I try to start a new game, crashes around the map thing when it tries to loads.
Strange, it shouldn't do that as it doesn't interfere with the standard version. I can think of two possible causes:
1: Do you have the most recent version of Warsword Conquest and the Warsword Conquest patch installed?
2: If this addon wasn't installed correctly it may also cause issues
I'd recommend possibly redownloading Warsword Conquest and it's patch on a fresh install then trying to apply this addon again following the instructions provided in the zip. If you still have an issue let me know and we can look into it further!
I play it on Wse2 along with the Big Monsters expansion submod.
That'll be the problem then, each item added has a unique number as it's code. Because we both created addons off of the same mod it means that there are overlapping codes leading to incompatibility. Unfortunately there's no real easy fix for this you'll only be able to use one or the other
Ah okay I understand, Thank you sir for the help. And please forgive me for taking your time on this stuff. Anyway have a good evening/day.
Does this work with the monsters submod?
No its not, I don't believe it will be anytime soon
launching problem with "kizlev_props.brf" file
it is registered in module.ini, but it is not in the resources folder