Welcome to the 'Front...this is BF1942, only better. With almost 200 vehicles and 70 weapons to choose from, on over 75 different WWII battlegrounds, Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

Post news Report RSS Warfront 3.2 Patch Release

Behold the awesomeness of the 3.2 patch for Warfront!

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Warfront 3.2 Patch is Released!


The new patch for Warfront hits the download section today, so be sure to grab a copy!

Remember, this is an INCREMENTAL PATCH, and requires Warfront 3.1 Full to operate correctly!

The changelog is listed below, as well as a few shots of some of the new content! Enjoy :)

Bug Fixes:
Added missing vehicles to land repair buildings:
--- GMC, M3 Lee, Grille (SP), Hummel (SP), JagdPanther, Stug 3B, Stug 3G Early, Stug 3G Late, StuH 42
Fixed sound loop issue with M3 Lee cupola gun
Fixed bad AI code for Coastgun_Bunk_M1 (coastal gun bunker)
Fixed alpha issue with Panzer II wreck texture
Fixed debugger error with MP18 44KHz sound
Fixed CTD issue with Villers-Bocage
Fixed CTD issue with Into the Bocage
Fixed path to missing Johnson LMG weapon icon
Fixed direction of animation for Stug tracks

General Changes:
Adjusted setLodDistance values for Tiger II geometries
Adjusted radius and force on explosion for all bombs
Increased splash damage for all bombs
Adjusted volume of aircraft MGs/Cannons
Added Fallschirmjager Medic & Engineer classes
Added British Paratrooper classes (No4 Assault, Sten Assault, AT, Medic, Engineer, Sniper)
Removed parachute from Aus, Can, Brit, and Brit Desert Sniper kits
Replaced Flak 36 mesh/texture with new mesh/texture
Added Type 4 70mm rocket launcher to mod (uses vanilla Bazooka anim right now, so reload anim is off)
Added Type 99 Magnetic Mine (sticky projectile code)
Added Vickers .303 cal machine gun to mod (deployable kit)
Added Panzer 35(t) to mod
Added Bristol Beaufort to mod
Added He-111 Spawn Rotator to mod
Added Ju-88 Spawn Rotator to mod
Added Bristol Beaufort Spawn Rotator to mod
Added Elefant to mod (1944 Ferdinand modification - modified StuG 3 cupola, hull-mounted MG, thicker armor)
Added JagdTiger to mod

Maps (with SinglePlayer mode):
Added Villers-Bocage back into map rotation
Battle of Overloon (conversion of XWW2_Villers_Bocage: map by Osiris, AI by mschoeldgen)
Milne Bay (conversion of a map from the Lost Batallion mod, AI by SHADOW KNIGHT/mschoeldgen)
Edson's Ridge (conversion of XWW2_Bloody_Ridge)

Pictured below are some of the new add-ons to the 'Front, like the Vickers .303in deployable MG, the new mesh/texture for our Flak 36 (88mm), and the British 1st Airborne Division making their appearance during Operation Market Garden...

vick1

vick2

flak1

flak2

brit1

brit2

As always, enjoy the mod, and post here with any bugs you run across...I will fix them as soon as possible!

takiwa

Comments
T33J
T33J

Goedendag! Excellent job as always~

Trois-Ponts and Monte Cassino now load properly! However, the Merderet (is that Pegasus?) still crashes the game. :(

On Monte Cassino map, there is a bit of an issue with the 7.5 guns wherein two spawn at one location. As in, one on top of the other. Which I thought was a one-time thing. But it has happened thrice now, hahah. Always the same spot, just second to the monastery building.

^-^

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bf_takiwa Author
bf_takiwa

I've fixed that spawn issue with the at guns now, thanks :)

When you say "crashes the game", do you mean it won't load? Or it loads and plays and then CTDs?

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T33J
T33J

Ah, well. After selecting the map, the game loads up all the resources I guess. And then it makes the click sound, indicating that it's ready. But then it crashes, giving the message "BF1942 is not responding" or some such.

Although in some cases it loads 1/4 and crashes.

On another note... Matilda tanks sometimes don't have secondary weapon sound. Also in Battle of Crete map, there is a very repetitive seagull sound in one of the little villages. xD

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bf_takiwa Author
bf_takiwa

Is this in SP? COOP? Campaign?

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T33J
T33J

It's in Singleplayer. I only ever play in Singleplayer.

Is it because the map is meant for specific gamemode? D:

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bf_takiwa Author
bf_takiwa

I do all my testing in COOP, so I may have missed something in the SP files. I'll take a look and fix this issue :)

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T33J
T33J

Thank you wery much~

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tiger1FP
tiger1FP

Awesome man,(stationary brenLMG icon missing ,not so far major issues), wonder if you can make silenced mp40 for German paratroopers like sten for British and AP mine (anti personnel) sticky-magnetic mine works very well...:))

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Fast&FPS
Fast&FPS

Yeah, thanks for an Jagdtiger. I love it so much. But as allies team, its only can be kill on side and back. And it's a slow target so the airstrike can kill it easily.

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Guest
Guest

The 88mms seem to float in the air on the Overloon map by the church and Milne Bay crashes for me.

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bf_takiwa Author
bf_takiwa

I'll check the placement of those 88's, thanks

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bf_takiwa Author
bf_takiwa

When you say "crashes for me", do you mean it won't load? Or it loads and plays and then CTDs?

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marth41
marth41

When I load any map with japan, as soon as I start, the what i assume is the anti-tank class is one big white box and then it crashes to desktop. Any ideas?

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bf_takiwa Author
bf_takiwa

"Remember, this is an INCREMENTAL PATCH, and requires Warfront 3.1 Full to operate correctly!"

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tiger1FP
tiger1FP

Kar89k tromblon grenade German engineer class explosion has no effect, it explodes but don't inflict damage neither on armor or infantry (Ardennes offensive map) And by the way 50 cal of Allied planes (p-51, p-40, p-48...) should be more powerful against infantry 1 bullet 1 kill its 12.7mm not a small caliber... :)

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bf_takiwa Author
bf_takiwa

I'll check on the Rifle Grenade damage...

The 50cal does 50hp vs. Head, 25hp vs. Torso, and 15hp vs. limbs...and a player only has 30hp. A head shot is 1 shot/kill, a body and limbs is 2 shot/kill. This is more than fair damage...perhaps you aren't hitting as much as you think you are ;)

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