War of Powers is a RA3 mod with a fictional background depicting the outbreak of the Cold War. WoP involves a great number of real-world units and tactics, while the mod itself also concentrates on overall balancing. The mod would definitely bring players with unique gaming experience different from what they can receive from the original RA3. The background setting is still an alternate history but much closer to the Generals Universe rather than the Red Alert Universe.
The 0.64 version provides new Sovit long rang units including SS-20 Saber and 9K720 Iskander; New American super unit 205 class sky battleship; New Japanese Air Force like F-104、F-1、F-2、F-15J and many special prototypes. The Shipyards will provide some navy units for testing like Nimitz class aircraft carriers (USA)Kirov class missile battlecruiser and Typhoon class Nuclear submarine(USSR)and the Modernized Yamato Battleship(Japan). They may be stuck inside the dock or on rough terrain. Warning! This version may not work well in English, PLZ wait for further upgrades.
waiting for english version + give us video show for current version and new units
There you go——https://www.moddb.com/mods/war-of-powers/videos/065-update-introduction
Pls help me MOD not working i heve game red alert 3 form steam
I proceed to create C:\Users\top_i\Documents\Red Alert 3\mods\War of Power and paste the file mod but it not working
After that click game broser and select mod war of power after that the game starts to load. and immediately lost the connection
Just download The English version.
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I don't see most of the naval units in this update only the Yamato
The Soviet and American Shipyard provides infantry and aircraft production. Thus, you need to switch to ship production pannel for building Kirov and Nimitz.
Hello. The Mod always crashes after about 10 minutes. Could someon help me or give me some advices what I could do to prevent the game from crashing? It is a really great mod and it would be a pity if the problem cannot be solved.
Thank you in advance for your help.
Pretty good mod, but I would think about reducing the size of some of the Allies' air units and the Soviets' naval units, as they are entirely too big in comparison to other units. When one of either is built, it takes up a good portion of almost any map, and in the case of the Soviets' naval units (both the subs and the battleship), they're so big, they can barely move or not move at all once built. I get that that you want these realistic units in the game, but think about what game you're putting them in and scale them accordingly. I'm not saying make sure everything fits (as in no clipping through whatever production structure a unit exits), just make it so everything can move with little to no trouble.
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