Featuring 550+ AI triggers/scripts, 2500+ ART entries, and a complete overhaul for every individual unit in RULES file, This is INI modding at its finest.

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Industrial Factory
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SMxReaver
SMxReaver - - 163 comments

I saw this update and expected more ore refinery shenanigans, can't lie.

Nice update!

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TAK02
TAK02 - - 584 comments

Uff... How did you manage that?
PrerequisiteOverride doesn't respect TechLevel or RequiredHouses IIRC.

Or I'm remembering it wrong. ModEnc has no info about those interactions.

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TΘVΣΣNΛ Author
TΘVΣΣNΛ - - 120 comments

A little trick with Prereqs, u'll see it when V12 comes out ( ͡° ͜ʖ ͡°)

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Description

Industrial Plant now acts as a secondary vehicle production facility.
On its own without any other War factories' present, only RhinoTank,WarMiner,HalfTrack,TeslaTank,DemoTruck
,ApocalypseTank are available with respect to player's current tech level.
Additionally, being a vehicle production facility also lowers the build time of all vehicles.