During a search for a lost girl, two close friends make a shocking discovery. Deep in the thick forests of Sweden, they find a deserted town, with no signs of any life within miles. Just as the two friends are about to leave the town to call the police, they are both dragged into a compelling mystery surrounding the decietful past of the town, Hovgård.
We're back with more eye-candy for you all!
No photoshoppin' except for the black bars.
Mapper: Schoft.
Oh, btw, this is a trainstation... :P
awesome atmosphere we got here! :O
Yes, great job! As usually, I didn't expect anything more than great level designing from you guys :D
This is really freaking awesome!
But is that monochrome going to be prevalent throughout the game? So far the screens have been rather uniformly blue or grey, and while that's awesomely atmospheric, wouldn't it get boring after some time? Beeing able to see just a little colour would be good, I reckon.
Currently we're only showing pictures taken in deep night. While it's in the middle of the night in Visage, the screen is sorta blue/monochromatic to capture the cold, lone and dangerous feeling. 5AM it goes a bit more greenish, after that a bit more yellowish, after that normal daylight, after that darkness, blueish > repeat cycle.
:)
Alright! Sylistic situational monochrome sounds perfect. Does that mean there's a day-night cycle, or will the time change depending on the map?
The time changes depending on your game progress, meaning which map you are on, yes. Time also changes over some maps (while you're playing, that is... And sometimes this can happen in a rather... Unconventional... Way... Chaotic, right? ;)).
Unconventional ? ... Sweet !
Awesome o_o
nice :)
MOTHER DIFFUDE!! WTF!!
Diffuse reflection indeed
I'm seriously afraid to go down there!