Map info:

The map is set in a valley warehouse rounded by cliffs at night. There are many paths to take but not so many to make it confusing. Look around everytime you see openings.

Gameplay:

-The CT team has the advantage of being able to access the location of the hostages by many routes.
-The T team have the advantage of the building overall.

Nice balance between the two teams during my games with bots.
The ideal round time is 3:30 (minutes).

The play can be unforgiving if you play against hard bots or skilled humans.

The level design story:

This is a map that I started in 2012~. The first map that I wanted to finish completely.

When I started to make it I was very unexperienced about mapping, I went trough compiling issues that I did not understood so I had to leave the map unfinished for years...

In 2019 my need of mapping resurfaced. I knew that my english was far better than before, so I started to read all kind of tutorials and instructions until I finally made it. I fixed my map and I'm remaking it better than ever thanks to many GB buddies - that trough the way - taught me a lot of things that helped me to make very much better maps.

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cs_valleywhouse

cs_valleywhouse

Full Version 1 comment

The map. Hostage rescue located in a valley warehouse. The gameplay is unforgiving, you can not let your guard down.

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