US Intervention (USI) is a modification based upon the Persian Gulf War in 1991 where about half a million US troops fought among other allied forces to liberate Kuwait from the Iraqi forces. The mod was originally created for Battlefield Vietnam. We felt that Battlefield 2 would be a better alternative so we started building there. The first release came out in May 2006 with a lot of content. In the same month a hot fix was released after a new patch was created for BF2. Every new release is meant to build upon the previous release adding more vehicle, maps, game modes and overall environment. Version 2.0 is due out soon with 83 different weapons firing 33 types of ammo, 76 vehicles, and 18 levels to battle on. Realism is a key factor this mod follows in the creation of the content. With some real and possible events being portrayed in every map. The battles have been evened out to give both sides a chance of winning. Teamwork is the key.

Post news Report RSS US Intervention 2.0 (version 0.2g) Released

Lots of tweaks and fixes to improve the mod. This is a full build.

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We made it even better!

One week ago, we released USI 2.0 (Ver 0.2f) after 4 years of hard work. We received many bug reports and half the maps was crashing, but for those who played, it was fun. Luckily we stayed on top of thing and kept working all week to deliver yet another full build with a bunch of tweaks to improve the game. That's right the US Intervention team and BlackSandStudios presents USI 2.0 (ver 0.2g). The build was fully debugged by Devilman, the crashing issue was discovered by Neo82 and Knallkopp_02. BloodyDeed provided the test server we have been using to fine tune this version. This is another full build and there is no need to uninstall the first version. The installer will clear the mod folder for you.

US Intervention 2.0g Changle log

Menu:
1. Reduced the size of the missile and bomb track and lock icons.
2. Tweaked huds for SU-25s and A-10s.
3. Updateded the localization file (English Only)

Vehicles:
1. Tweaked flight physics on F-117, Mig-25, A7, Ah-1s, and gazelles.
2. All rocket pods had fire rates removed, you can now just hold the trigger and let them rip.
3. Tweaked velocities on all tank main guns.
4. Added zoom to Shilka, M-163, Gaskin, using "right click". Shilka w/missiles, Avenger using "X".
5. Tweaked zoom on the stationary TOW.
6. Removed the bomb code from the Harrier flyover effect, was causing each map it was placed on to crash online.
7. All payloads adjusted for balance.

Sounds:
1. Missle and rocket sound files renamed, 1p and 3p was reversed.
2. Loop marker add to the rocket sounds for the changes made to the fire arm codes.

Maps:
1. Road files sorted out for Battle of Kirkuk Oilfields. The cause for this map crashing
2. Removed unwanted files from all map folders.
3. Tweaked all maps to aim for better performance. (view distancs, fog settings, ect...)
4. Regenerated terrain lightmaps for Weapon Compound level.

Python:
1. Scoring was adjusted to meet ranked server requirements.
2. Removed the "get in there and fight" code.

USI 2.0g Core
USI 2.0g Client Fix
USI 2.0g Levels
USI 2.0g Server Files
USI 2.0g Server Fix

Just in case some are still wondering what's in USI we have posted a few images from our 2.0 content page.




US Intervention Forums

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Guedoe Author
Guedoe - - 32 comments

Setting up a CoOp dedicated server is not recommended, we have been notified of some issues, but Multiplayer online works well.

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