US Intervention (USI) is a modification based upon the Persian Gulf War in 1991 where about half a million US troops fought among other allied forces to liberate Kuwait from the Iraqi forces. The mod was originally created for Battlefield Vietnam. We felt that Battlefield 2 would be a better alternative so we started building there. The first release came out in May 2006 with a lot of content. In the same month a hot fix was released after a new patch was created for BF2. Every new release is meant to build upon the previous release adding more vehicle, maps, game modes and overall environment. Version 2.0 is due out soon with 83 different weapons firing 33 types of ammo, 76 vehicles, and 18 levels to battle on. Realism is a key factor this mod follows in the creation of the content. With some real and possible events being portrayed in every map. The battles have been evened out to give both sides a chance of winning. Teamwork is the key.
This is an update to the U.S. Intervention mod. It brings it up to version 0.16.
US Intervention is a Persian Gulf War I Mod.
USI .16(ver.1.03w) Changelog 11-09-07
Iraqi Arty 2S1 wreck mesh updated
J7 flight physics adjusted
Sa3 and Hawk missiles tweaked for better tracking
Vehicle underwater settings fixed
RPG sights adjusted
Car-15 sights adjusted
Stationary tow zoom adjusted
reduced number of flares able to fire before reload
fixed red light debug error
Milan hud lightened
BFHQ CTD fixed
All fire effects have had the heat objects removed
tweaked the mig29 ai
Spawn times fixed
All but some light vehicles are now team locked for every map
All maps optimzed in file size
Hogsmoke and Road Of Destruction map looked at for cause of CTD’s (adjustments were made but might not have been solved)
NW Neighborhood SP/COOP CTD fixed (map description also added)
SPFreak’s Airport map added (only the vehicles were swapped, and should be SP/COOP supported, more will be done to it later)