A balance modification for Wargame: Red Dragon. Uralgraznomod's changes include but are not limited to: a renewed emphasis on mechanized warfare, with reduced prices for most tanks, a reduction in the influence of "super-units", whose successful use can determine the outcome of the game, standardization of infantry weapons, rebalanced artillery, new 'reroled' units for the USA, USSR, North Korea, ANZAC and others, aimed at filling gaps in those nations' inventories, and ripple fire capability for missiles with semi-active guidance.
It was seen fit to re-balance infantry anti-tank, considering that in vanilla 'Wargame: Red Dragon' launcher stats where all over the place with some squads being far greater 'value for money' than others for no discernible reason. Re-balancing launchers into 'tiers' and standardizing machine guns went a long way towards eroding the unfair advantages the line-infantry of some nations enjoyed in vanilla.