I will be just working on game play for build up and destroy enemy base. Game play will likely be conquest. I will be working some weapons, vehicle, and building tech code.

The aim for the goal is to have a simple mod to work with. Easy to create a game.

The game play will have some class weapon.

  • Medic
  • Assault
  • Engineer
  • Heavy

I be working on UT3 and UDK build. Note I been doing a lot of testing the code. That you will see no texture since the code need to be bit stable to work.

Current Project Dev build:
Main focus for code and building list:
-Spawn Builder Weapon
-Mecha [current working]

There are some progress in the build. The work is not show since there a lot of coding that I been doing. Doing 3D modeling will take some time to finish some work. A lot of the models are pro type build. To deal with controls and other things make the mecha work. As well the game mod. There are no define art or theme into this mod yet. It all depend on the code stable build.

Project Team Info:
There are 2+ modelers that are working on this project.

Joint Projects Teams:
[- < armored core limit release
[- <- Feel free to join this forum.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Sorry that I have not yet shown some work in many months. I been working on other stuff and real life stuff.

The reason I stop developing was the UI layout that scaleform. That hinder me in the developing the game. As was I transferring some of my assets. I working on the UDK as it was more developed way to be stand alone. One of them is Actionscript 3. As a new develop change my mind in the Nov. Build 2012. That allow me to develop the UI a bit.

Sorry about the teams that has fallen apart. I try to keep my work done. Just I back to one man team.

Still it is in the alpha phase it not easy to show work if bit of pieces are not working to my liking. I build it before I release some new about it. I been rethink of my asset and develop something similar and new but old as well.

Once thing to note if I can finish the project as I trying to keep my work up as my life doesn't hinder something.

Please note some of the links are outdated as I need to work on the project as I try go some thing working again. Trying to build some that I like without hinder of the coding and without restricted part of the game.

Mech mode build progress.

Mech mode build progress.


Currently working on the mecha 3D model build and code that under build test. Body frame work is under testing.

Add file RSS Files
Mecha UDK Public Test Alpha 2010.03.15

Mecha UDK Public Test Alpha 2010.03.15

Demo 1 comment

This just an alpha release. Not much has be work on yet but busy trying get some part of the code and model working a bit.


not works i cant find the mode and i checked the mutators still nothing

Reply Good karma Bad karma+1 vote

BTW people Darknet has a site for this now. here is the link.

Reply Good karma Bad karma+1 vote

looking good bud ^^ BTW i am making a new mech just for your use ^^

Reply Good karma Bad karma+1 vote
Darknet Creator

thx, progress is going slowly. It getting there.

Reply Good karma+1 vote

Woa, you lag real bad. D:

Reply Good karma Bad karma+1 vote

I would recommend just to use the UDK since it's free to anyone but if you want to use both it's cool. This sounds good so I'll track :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Unreal Tournament 3
Send Message
Release date
Mod watch
Embed Buttons
Link to Unreal Tactical Mod by selecting a button and using the embed code provided more...
Unreal Tactical Mod
Last Update
27 members