You are a bounty hunter sent to Na Pali by Inuit corporation to find the crashed ship, Vortex Rikers and termine surviving prisoners and recapture three rogue AIs that were on board and then get to gravity lift taking you to planet moon where you will call for dropship to pick you up. This is a rework of a cancelled Playstation port of Unreal by Pterodactyl Software Ltd, which had all exclusive content. About 75 percent of content was recovered. This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.

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Update of work. I'm sorry for the delays in the next release. There has been an unfortunate loss of data at the end of 2013 and work truly picked up only at start of 2015. But since then, lots of new weapons/monsters have been made and being incorporated into the following story/maps. They mostly include cut weapons and monsters from the original game.

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I'm sorry for the delays in the next release. There has been an unfortunate loss of data at the end of 2013 and work truly picked up only at start of 2015. But since then, lots of new weapons/monsters have been made and being incorporated into the following story/maps. They mostly include cut weapons and monsters from the original game.

The screenshot is from the power facility level which needs some heavy work still but it's more than halfway done. This was one of the most unfinished levels in the game so please keep that in mind.

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Hi, are you still working on Unreal for PS1? I am interested in. I would like to play this game. When you finish this rework,will it be playable on PSone consoles or only in PC? Thanks for answer

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sergeantbatman
sergeantbatman

Nice, keep it up man!

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Leo(T.C.K.) Author
Leo(T.C.K.)

It would help if I knew who you were, but any help is appreciated.

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Leo(T.C.K.) Author
Leo(T.C.K.)

There is a lot to be done, only two people are active on the project right now(with me) with potential candidates joining in.

The episode 1 part 2 proves to be a real challenge as really tons of content was missing.

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Leo(T.C.K.) Author
Leo(T.C.K.)

This is only for PC (but both for Unreal and UT), the version that ran on PS1 was never recovered, or people who had it couldn't be contacted. I only received stuff from the level designers who designed levels on the PC, with a modified game engine and very low res textures, and only some of those levels made it into the actual game even. Like there are like special versions of these levels, some of them were found, as in the actual psx hardware levels, which some of them have some drastic differences. For example the psx hardware level of vortex rikers differs a lot from the in-developer version (then again not as much as the really early versions). That version will get included in the next unreal psx release within a big flyby level so you get to compare the levels at least in some way. I have retextured them, so you'll get a chance to see those in the flyby.

There existed screenshots taken on the PS1 hardware version, they are indeed fuzzy and jarry as one'd expect (and not like in nathan silver's video which was taken on pc), there were some published even in the official playstation magazine in the only magazine preview this game ever got.

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