You are a bounty hunter sent to Na Pali by Inuit corporation to find the crashed ship, Vortex Rikers and termine surviving prisoners and recapture three rogue AIs that were on board and then get to gravity lift taking you to planet moon where you will call for dropship to pick you up. This is a rework of a cancelled Playstation port of Unreal by Pterodactyl Software Ltd, which had all exclusive content. About 75 percent of content was recovered. This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.

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The plan is to release soon somewhat of a demo consisting of levels of episode 1, up to E1L4B (E1L5 was recovered only E1L5A latest, the rest will have to be probably remade from scratch if anyone won't find rest of Eric Reuter's maps for the PSX). It's progressing pretty well, most maps for the "demo" are reworked (retextured, finished up, added messages, etc), I only need to wait on a skin artist to do one or two skins.

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The plan is to release soon somewhat of a demo consisting of levels of episode 1, up to E1L4B (E1L5 was recovered only E1L5A latest, the rest will have to be probably remade from scratch if anyone won't find rest of Eric Reuter's maps for the PSX).
It's progressing pretty well, most maps for the "demo" are reworked (retextured, finished up, added messages, etc), I only need to wait on a skin artist to do one or two skins.

The screenshot in this news is from Jeff Rubin's E2L2, but is the last thing I worked on so far.

Older released maps, personal quick reworks of Matthew Kagle from 2001 (aren't as exact as his original psx maps but might be worth checking), plus coop edited versions and E3L6D (my first reworked map on the project, this is one of the final levels of the game so don't play it if you don't want spoilers):
Unrealtexture.com

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