DirectX 11 renderer for the following Unreal Engine I games: Unreal Tournament, Unreal Gold,Harry Potter 1&2,Clive Barker Undying,ST:Klingon Honor Guard,Rune and DeusEx. These dll extensions allow you to play these games on full HD resolution with features like: ASSAO- ambient occlusion which gives realistic ambient lightning and shadownig effects.Screen Space Reflection - imitates reflective and shiny surfaces Tesselation - increases mesh complexity, gives smoothess and roundess to characters and game objects. HDR - simulates light adaptation, adds more vivid colors Parallax Occlusion Mapping - adds bumpiness on near to camera surfaces and more..

Add file DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1
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d3d11drv.4.zip
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darknovismc
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1.42mb (1,487,515 bytes)
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2,341 (19 today)
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5c7a03ec21562b2663c91a4e9580e243
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DirectX 11 renderer for the following Unreal Engine I games: Unreal Tournament, Unreal Gold, Harry Potter 1 &2, Clive Barker Undying, ST:Klingon Honor Guard, Rune and DeusEx. These dll extensions allow you to play these games on full HD resolution with features like: ASSAO- ambient occlusion which gives realistic ambient lightning and shadownig effects.Screen Space Reflections - imitates reflective and shiny surfaces. Tesselation - increases mesh complexity, gives smoothess and roundess to characters and game objects. HDR - simulates light adaptation, adds more vivid colors. Parallax Occlusion Mapping - adds bumpiness on near to camera surfaces and more..

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DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1
Comments
l0m
l0m

Awesome!

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General_Mahem
General_Mahem

Thank You for working on this.
Really adds to the game.

I am a beta tester of UnrealGold 227J_42 and UT469 for OldUnreal.
I have DX11 v1.6 running in both UT436 and Unreal 227I.

Win 7 64 Ultimate
Intel i7 2600K 3.4Ghz
Sapphire R9 270 Dual-X OC 2GB GDDR5
Radeon Adrenalin 2020 20.7.1
ahaigh01 HD v3.0 textures
Lightning Hunters HD skins v2.1
DX11 v1.6

I made one change to the Height maps.
In genearth/ground I copied both mgrass7 files and renamed them grass.
Now the grass in Nyleve really comes to life.

I think it a bad mistake to make all water surface non transparent. It changes the game play.
The small pond past the hut on Nyleve where you first encounter the bitterfish for example.
A player needs to see into the pond and be tempted to get the ammo.

I set SSR=False to see if that makes water transparent again.
But game crashes to desktop and freezes mouse.
I have to bring up task manager to end task.
Both UG227i and ut436 crash with SSR=False.
Same happens with no mutators running, and stock textures.

I like the reflective surfaces but some surfaces should not be.
Rock walls and sand for example look wrong.
Look at a cracked surface made with Ancient.utx/Base/A_bsa
This is used in the Star gate map lssg13.unr, the sand dune area outside.
Found in SGT_SE2_2009_ENG.zip at Old Unreal single player maps download.
Looks like a polished floor.

There is a problem in Triamid ruins. (tridigmap.unr in tridigv4.zip)
Standing inside I see a ghostly image of the skybox in front of walls.
Same if I open map in ut436.
DX11 v1.5 displays correctly as well as DX9.

Over all its great stuff!

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darknovismc Author
darknovismc

The water with normal maps + SSR look much better than original water. I cannot make non-transparent water to have reflections due to z-buffer writes which will mess up with ssrs. Maybe I will add an option to disable this feature.
Setting SSR=False doesn't crash any of the game. You are one of very few having this issue.If you solved it out please tell me what causes it.
Unfortunately there aren't many ways to differentiate between reflective and non-reflective surfaces in the renderer's code.
I use poly flags and some texture names like: 'grass','dirt' etc.
Concerinig Triamid ruins there are some skybox decorations which are drawn wrong when new feature-buffering is on. There are very few maps with that. Disabling ASSAO solves it. Maybe if you could find other maps like that I would add a feature to disable the buffering.Try to find in ONP,Xidia,Gryphon etc. I guess it won't be easy to find them.

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General_Mahem
General_Mahem

I will experiment some more with SSR=False
So far I can tell you v1.5 runs fine with false.
v1.6 hangs every time.

Strangely unreal.unr or upack.unr start and run ok.
But once I open a map with console the hang happens immediately after loading.
I can start a new game unreal and the hang happens after you go up the lift to get the translator then over to the health at right.
Hang there same spot every time.

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darknovismc Author
darknovismc

Ok try to disable tessellation it should help.
However on my GTX 960 it runs fine.
I will have this bug along with skyboxes decorations bug in 1.6.1 fixed.

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General_Mahem
General_Mahem

Yes.
SSR=False
Tessellation=False
Runs without hanging

I do agree with you that water in general looks better with reflection.
But I still think originally transparent surfaces should be left alone.
The lack of reflection would not be noticed because the player would be focused on what was in the water.
A map maker might want the player to see in.
They might have chosen a transparent surface for a reason.

Just my thoughts.
Thanks for reading and all you hard work

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General_Mahem
General_Mahem

Confirmed in v1.6.1:

SSR=False
Tessellation=True
Now runs without hanging.

Triamid Ruins sky box fixed.

I noticed the new setting.
SSRNonTransparentWater

Awesome!
Great stuff.
You need to make a posting at Old Unreal forums.

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darknovismc Author
darknovismc

Thanks for feedback ! You really helped me with improving the renderer.

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Haiheadder
Haiheadder

What program did you use to take screenshot for these? I tried Steam's screenshot capture but it brightening up.

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darknovismc Author
darknovismc

I used a take screenshot key 'F9' by default. Images go to /system folder.

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Guest
Guest

Why do all the models bulge!?

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darknovismc Author
darknovismc

Disable tessellation.

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Guest
Guest

Thanks!

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Voron3D
Voron3D

Hello) Your renderer just amazing) ASSAO, HDR and SSR make these games look so much better, but is it possible implement multipass rendering as alternative option in the future?) In UT99 skyboxes in maps like DM-Agony look wrongXD Anyway, thanks a lot for the hard work. (Sorry fo my english)

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piotrl
piotrl

I have image freezes with HD4K Extreme Resolution Edition v3. I have free GPU MEMORY and RAM. So what's goin on?

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tonio01
tonio01

i freeze to without texture pack

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piotrl
piotrl

Do you find a way to fix this?

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tonio01
tonio01

no nothing, i have already asked a question for the 1.2 version but no one answered me I thinking I was the only one to have this problem

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