Greetings everyone and welcome to the long anticipated release of the mod!
To get quickly on the juicy part,the release itself.
We have three ways of downloading the mod.Each has easy-to-follow and detailed instructions on how install.
- Main Modb release.
Due to the 8gb cap per file,we had to split the archive in two parts.The Core files and the race mod SGAs.The exe is also uploaded separately as we acknowledge we have people who may play the game from Mac or Linux OS(or just do not like exe),so a manual installation is just as easy and viable.
However,the installer also acts as an uninstaller of any old version of Unification and the Race Mods.
- MEGA release.
We have an alternative mirror to the main Modb release for the people who prefer a single link approach.As like above,the exe installer too is uploaded separately.Please note,the MEGA installer is different to the Modb and Google Drive versions,so please do not confuse them!!!!
-Google Drive release.
A fully automated installer that connects directly to Google Drive to download the files.Different than the other versions,so do not confuse them!
- Torrent release.
Self explanatory,really.The more seeds there are,the faster the download will be!
So,choose your way to head into Unification's world!But bare in mind,for multiplayer games,you need to have the same files and enabled mods!!!!
And if one mirror/approach does not work for you,please try an another one.In the end,all approaches give the same result.
(For the record,we recommend the Free,Open-Source 7zip for extracting archives.)
(Visually updated Land Speeder.)
One of the main perks of the mod is its high modularity.And this version,is no different.
However,since we have the main mods SGA'd inside the Unification_Bugfix directory for faster loading and compression,there is a small change in how to disable these if needed
Unification comes with two module files.Unification_Bugfix and Unification_Bugfix_New_Races.
The first just loads the core mod with the vanilla updates while the later alongside the new races.
However,if you wish to remove one of the pre-packaged race mods for whatever reason,it is easy.
Essentially,you delete the line of the race you wish removed and re-enumerate accordingly.Save using any notepad editing software.Although,we would advise keeping them all. :)
The included races are as follows:
Dark Angels (Final version.)
Witch Hunters (Final version.)
Adeptus Mechanicus Explorators (QoL update.)
Emperors Children (Final version.)
Inquisition Daemonhunt (Final version.)
Salamanders (Final version.)
Imperial_Fists (Final version.)
Steel Legions (QoL update.)
The Dance Macabre (Final version.)
Thousand Sons (Both QoL update and some new additions but a final rework is scheduled for the future.)
Blood Angels (QoL update.)
Legion of the Damned (Final version.)
Tyranids (Christmas version.)
Chaos Daemons (New and custom rework for Unification based on Gambit's original project with additional rework planned.)
Rage (New Version.)
Thirteenth Company (A Space Wolves mod.)(New version.)
Black Templars (QoL update on the latest version.)
And what about adding a race mod that is not included you will ask.
Again,no worries,as most are still fully supported and can be added back easily.
The procedure goes as(we will use the Renegade Guard as the example):
Open the Unification_Bugfix_New_Races module file with the notepad programme of your choice.
Navigate to this location.
And add as a required mod the mod you wish to be included like this:
and re-enumerate accordingly.
EDIT:Potentially,some mods may be overwriting the Objective Points and FreeUI mods that are integrated in Unification,so it is advisable to add them as required mods if you are adding unsupported races!
And save.Inside the module file exist the names of mods that are excluded but can still be activated if owned.
In addition,if there is enough popular demand,we will release each race mod as standalone in the coming days.Please note for us at the moment,Unification had and has priority.
The Campaign Configurator.
You will notice this version also comes with the long promised campaign configurator.This little programme allows you to enable win conditions in the campaign(like for example,the Optional Units and the Titans).
Just,before you start a game,enable the desired win conditions and click save.These will be injected into the code and will be applied once you start.These do not affect multiplayer(as they have their own in-game win conditions).(Needless to say,Unification comes with the persistent bases fix,just like in the Dark Crusade campaign!)
(Updated Vance Stubbs in the campaign selection and Orks in the campaign.)
In addition,we believe we have managed to fix the long annoying movie CTD bug from the vanilla game that occasionally happens.However,please let us know if it also works for you or are experiencing issues as indeed,it is one of the most nasty bugs the vanilla game has.
And we would like to conclude with the launch of our Official Discord Server!
Once the downloads have been verified and the countdown ticks 0:00,we will release the server invite to come and join us.There,feel free to share your experiences with Unification as well as let us know of your feedback,suggestions and ideas.Helps us shape the future of Unification together!
For your consideration,a full credits list is located here.
We deeply thank you again for your patience and continued support over all this time.We hope from the deepest depths of our hearts that Unification brings you as much joy as it was for us to develop it.
We hope to see you on the battlefield!
-The Unification Dev team.