Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS Reworking Void Shields (view original)
Reworking Void Shields
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SGTBanks2402
SGTBanks2402 - - 41 comments

Are the void shields the one from the Tau shield generators and/or for the Titans?

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NeroGen
NeroGen - - 61 comments

on the topic of shields, taus shield generator, can you make its radius larger? currently its more like a shield defending the generator and naff all else, slightly useless atm

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Even if I make the radius 1000m, the DOW Engine tends to shrink it. As said in the description, it is one of the flaws I'm trying to fix, so obviously that is my goal.

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Kairos_(Necronguy)
Kairos_(Necronguy) - - 690 comments

is there going to be a necron void shield for the AEonic orb? Would love to see one

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Nope. The AEonic Orb is supposed to be fragile, good sir, and AEonic Orbs in the TT, Codex and Lexicanum says it does not use void shields.

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Guest
Guest - - 691,678 comments

why not make the void shield fx more simple ? like a big bubble overlay, a glow inside it and some waves around the bubble to simulate that radiating effect of it. it would help you keep the performance high.

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Description

My goal on the Void Shields is to rework them to best possible. By removing some color brightness that may give away the looks of the titan, and by perhaps improving the shrink glitch in the DOW engine, this may actually bring out better and improved gameplay aesthetics!