Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.83 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.83 Changelog) Locked
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Nov 15 2015 Anchor

Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
> = To be included next version.
>> = To be included in future versions.

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Special thanks to Gambit who made us the "Tau Commander Missile Barrage ability" and helped us with the AI!
Special thanks to GreenScorpion for the update Inquisition tank models!


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AI Changes:
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Winconditions:
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* When using the "Assassinate" wincondition, Space Marines now start with the Force Commander instead of the Brother Captain

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Chaos Space Marines:
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* Chaos Sorcerer's "Confusion" ability duration decreased and cooldown increased
* Chaos Sorcerer's "Confusion" ability now costs resources to use
* Reduced duration of the Chaos Sorcerer's "Sacrifice" ritual
* Chaos Sorcerer's "Sacrifice" Ritual costs resources to use
* Reduced the ability cooldown increase caused by Cultists when they use the worship ability if Tzeentch has been chosen
* Reduced the ability cooldown increase caused by Icon Bearers aura if Tzeentch has been chosen
* Land Raiders can now hold 3 squads so they are in line with other Land Raiders
* Chaos Lord terminator research moved to the Chaos Lord's wargear area so you can't have more than one Terminator lord at once.

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Dark Eldar:
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>> New unit (after 1.83.0)
* Haemonculus 'Stinger' ability damage increased
* Haemonculus morale increased
* Thermo Plasma Generator has a a control radius allowing buildings to be built near it

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Eldar:
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>> New unit (after 1.83.0)
* Phantom Titan weapon damage slightly increased
* Wraithlord's build time slightly increased
* Guardian and Storm Guardian reinforcement cost decreased
* Rangers weapon damage increased
* Avatar speed and health regeneration increased
* Turret damage increased
* Seer Council health and melee damage increased
* Seer Council squad size reduced by 2

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Imperial Guard:
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* Conscript reinforce time in combat increased
* Reduced the amount of Vindicare assassins that can be fielded at once
* Turrets (Plasma ones) cost increased to 180 req and 60 power
* Command Tank twin autocannon damage decreased

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Necrons:
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* New Research: Ghost Ark Phase Shift
* No longer able to field multiple Death Lords at once
* Energy Beacons now only increase the Death Lords chance to resurrect by 5% from 20%
* Energy Beacon cost increased from 185 power to 250 power
* Ghost Ark can now use the Phase Shift ability after the new research in the Greater Summoning Core
* Necron's Annihilator Super Weapon cost increased to 3000 power
* Plasma Generators can now decay
* Overseer health increased
* Nightbringer health research now provides more health
* Nightbringer's second research renamed and provides a massive health boost and a damage increase
* Sentry Pylon building's health has been decreased
* Sentry Pylon's cost increased from 550 power to 700 power
* Wraith's chance to resurrect decreased significantly
* Flayed Ones health and build time increased slightly
* Attack Scarab reinforcement time in combat increased

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Orks:
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* Mega Armoured Nobz health and morale increased
* Big Mek health and morale increased

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Sisters Of Battle:
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* "Emperor's Tears" ability cooldown increased massively and cost to use the ability increased
* Immolator Flamers now do Area of effect damage instead of targeting a single unit

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Space Marines:
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* Lightning claws now show when choosing them for the Terminator commander instead of a Thunder Hammer and Shield
* Vanguard Marines can upgrade with 4 weapons instead of 2
* All Terminator Commander weapons and Chapter Master weapons morale damage increased slightly

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Tau Empire:
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>> New Unit (after 1.83.0)
* New ability: Tau Commander Missile Barrage
* Requisition and Power values swapped for all Battlesuits (except for commanders) meaning they cost more power than requisition
* Emp Grenade effect duration increased
* XV104 Riptide suit weapon damage increased
* Health regeneration of the Kroot Shaper command squad reduced
* Fire Warrior carbine rifle and pulse rifle damage increased, morale damage also increased
* Pathfinder's morale damage increased
* R'Varna Battlesuit morale damage increased
* Kroot Shaper cost increased to 300 requisition
* Kroot Shaper melee damage decreased
* Ethereal's health increased

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Tyranids:
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* Spinegaunt reinforcement time in combat increased
* Warrior melee damage decreased slightly
* Hive Tyrant Devourer (lower arms) damage reduced
* Ravener health increased

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Inquisition:
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* New model update: Damocles
* New model update: Razorback
* New model update: Whirlwind Hyperios
* "Fire Ball" and "Lightning Balls" Inquisitor abilities cooldown increased
* Paladins morale decreased and morale regen rate also decreased
* Paladin health also slightly decreased
* Stormtroopers can now upgrade with more weapons once the correct research has been done
* Reduced the amount of Calculus Logi units that can be fielded at once
* Inquisitor Lord's health and morale slightly increased
* Daemon Hammer damage increased when the "Destruction Incarante" wargear is researched
* Paladins squad cap increased
* All melta guns range increased slightly
* Bodyguards flamers now do AoE damage like they're supposed to.

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Daemons:
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* New unit: Blight Drones (Aircraft)
* Nurgle Daemon Prince's "Nurgle's Rot" ability damage increased
* Herald of Nurgle's "Nurgle's Rot" ability damage increased
* Slight increase in damage to the Daemon Lord's "Flame Tongue" ability
* Health of all Heralds increased
* Greater Daemons pop cap has been increased by 1
* Cost of Greater Brass Scorpion increased to 3k Power and 2.3k Requisition but pop cap has been reduced to 5.
* Greater Flame Tongue ability damage increased slightly
* Soul Grinder cost increased by 200
* Bloodletter's health, armour and morale increased
* Bloodletter's weapon damage increased
* Plaguebearers poison touch lasts longer and deals more damage

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