Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.73.9 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.73.9 Changelog) Locked
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Jan 4 2015 Anchor

Requirements:

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- Ultimate Apocalypse 1.73.
- Dawn of War - Soulstorm
- Tyranids mod 0.52beta - Moddb.com
- UltimateApocalypse_Tyranids (In version 1.73)
- Objective Points mod (In version 1.73)

This version now comes with the Tyranids ready to play. Activate "UA (version# With Tyranids)" to play with Tyranids.

Make sure you have Tyranid mod 0.52b for Soulstorm. You most likely won't be able to play multiplayer correctly without it.

For mirrors, please visit our websites

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Installation:

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- Extract all files to your Soulstorm directory.
- overwrite older version files with this patch.
- Go to game manager and select:
- Ultimate Apocalypse

Questions?

Moddb.com

Changelog:

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Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.

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AI:
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* Imperial Guard Chimera AI fatal error was fixed (no seriously, for real this time).
* All AIs hard and greater difficulties no longer build multiple buildings as it brakes their performance late game. This will not be fixed until grand release, THB, as it is a complicated issue to be fixing now, especially with THB's more advanced AI.
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Global:
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Chaos Marines:
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* Main menu leader was given some adjustments.
* Shrine of Khorne structures cost increased and damage nerfed.
* Shrine of Khorne can now be repaired.
* Shrine of Khorne can no longer detect infiltrated units.
* The Chaos Sorceror can ONLY summon the Shrine to Khorne when the Mark of Khorne was researched.
* Chaos Sorceror cannot use Doom Bolt anymore when the mark of khorne is researched.
* Warp Storm superweapon overall damage increased.
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Dark Eldar:
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* Kabal Citadel income giveback upon building >= 1 Plasma Generator bug was fixed.
* All Dark Eldar soul costs increased.
* Dark Eldar superweapon cost increased to 3000 souls.
* Dark Eldar Cataclysm cost increased to 12000 souls.
- Dark Eldar's weird bug that changes attack stances of affected units is a first priority fix that we don't know how to fix. Will turn up in later patches or THB.
* Soul Cataclysm now requires the "Construct Superweapon" unit. Soul Cataclysm and Tempest can now be fired by choice.
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Eldar:
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* Fire Dragon damage output was nerfed.
* Nightspinner and Voidspinner damage outputs were nerfed.
* Wraithguard overall damage and durability increased.
* Wraithcannons are now a very powerful weapon, almost 3x stronger than before!
* Wraithcannons are now very expensive and require tier IV, but when acquired, they will be able to deal with any and all threats.
* Eldritch Cataclysm now requires the "Construct Superweapon" unit. Other superweapons and Eldritch Cataclysm can now be fired by choice.
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Imperial Guard:
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* All airstrike abilities are unlocked after the Aerial Doctrine is researched. Fixed all glitches officially.
* Primaris Psyker morale maximum and morale recovery rates increased.
* Armor Doctrine and Infantry Doctrine now increases squad/support cap on top of max support/squad cap.
* Infantry Doctrine now applies morale bonuses to the player.
* Infantry Doctrine now properly states what it does.
* The General's Speech no longer affects the General's morale. All enemies around the globe will now almost have depleted morale upon use of the ability.
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Necrons:
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* Plasma Generators now give off +5 power per generator instead of +2.5.
* Plasma Generator limit per monolith increased to 10.
* All and every generator no longer decays.
* Tier 1 now costs 250 power.
* Power income researches modifiers and costs decreased.
* Production Grid now protects all units around the monolith from ranged attacks.
* Production Grid research cost increased.
* Gauss overcharge modifiers decreased. Maximum weapon range doubles instead of triples!
* Gauss Pylon can no longer detect infiltrated units.
* Necron Monoliths immediate power addition to the next producable monolith decreased by 100 power. So +250 power added each time instead of +350 power.
* Night Bringer can now leach more health from enemies.
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Orks:
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* Listening Posts can no longer set a rally point.
* Listening Post addon II shooting spasm was fixed.
* Grot Gangs can now regenerate their health.
* Slugga Boyz costs 20 requisition to reinforce.
* Shoota Boyz cost 25 requisition to reinforce.
* Stormboyz cost 30 requisition to reinforce.
* Burna Boyz cost 30/5 req/power to reinforce.
* 'Ard Boyz cost 40/10 req/power to reinforce.
* Fighta Bomma overall cost decreased.
* Squiggoths and titan population costs decreased.
* Bomb Squig health super duper increased.
* Great Waaagh! global ability now applies instant production bonus and double the health modifiers to all Ork structures, causing instant spam of units.

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Sisters:
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* Arch Angel research II modifiers were nerfed.

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Space Marines:
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* Main menu leader changed from Force Commander In Terminator Armor to the Chapter Master.

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Tau:
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* Tau Superweapon glitch *might* be fixed for good now. Tested it and it works fine, but there are chances that the bug still persists.
* Fire Warrior Bodyguards can now run.
* XV89 Commander Invulnerability attachment bug was fixed.
* Kroot Carnivore overall cost decreased.
* Greater Knarloc, Krootox, and Vespid Stingwing health increased.
* Kroot Hounds are now effective at chewing armor. (ucs will be updated in The Hunt Begins version only)
* All battlesuit squad caps and costs greatly increased.
* Broadside Battlesuit squad loadout decreased.
* Malo Gunship weapons were nerfed, cost increased.
* Fire Warrior Carbine weapon ranges increased.
* XV202 Mako Titan and Riptide can no longer garrisson within the Manta.
* Manta rail gun damage decreased.
* Manta overall cost increased.
* XV9 Hazard Suit morale decreased slightly.
* Riptide overall damage decreased.
* Riptide shield recover ability recharge timer further increased in waiting duration.
* Riptide Fusion Cascade no longer needs a setup time and can fire on the move.
* Broadside Battlesuit Railgun damages were nerfed.

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Tyranids:
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* Ripper Swarm builder units can now repair.
* All gaunts from the Hive Fleet power costs increased.
* Spore Cluster health and movement speed increased.
* Gaunt health decreased, overall damage output increased.
* Broodlord and Hive Tyrant can no longer spawn the Hive Mind.
* Warriors overall durability increased by a lot. Warriors can now immediately be upgraded with all upgrades.
* Warriors max squad loadout decreased, cost increased.
* Warrior and Ravener Rending Claw damages were nerfed as they were too overpowered.
* Raveners comes in a squad of 5 when spawned, and their health increased.
* Ravener costs to reinforce and produce decreased.
* Genestealer Retinue units who guard the Broodlord are now affected by the Scythe Claw research.
* Genestealer costs to reinforce decreased.
* Hive Tyrant's Venom Cannon damage amount decreased.
* Hierophant Bio Titan damage versus morale and aircraft increased (ranged weapon).
* Hierophant Bio Titan health increased from 28,774hp to 31,774hp. Cost increased by 500 requisition.
* Armor was given to the Bio Titan.
* Turret weapon damages increased.
* Hive Tyrant overall cost increased.
* Zoanthroap sight radius, damage maximum, morale damage, and health increased.
* Zoanthroap blast now has a small chance to knockback infantry.
* Carnifex weapon upgrades damage output doubled and changed up!
* Carnifex tau missile weapon was changed into a melee weapon, causing a chance of deathblossuming and health degeneration (only works on infantry and commander units).
* Carnifex melee accuracy increased.
* Khazi Carnifex now spawns with a devourer on both arms, and can upgrade with deathspitters and Venom Cannons.
* All Bio Plasma now works as a massed attack anti armor weapon, does smaller damage compared to Venom Cannons. FX upon impact was changed.
* All Venom Cannons are now 100% anti armor as a main role. New projectile and hit fx applied.
* All deathspitters now cause severe knockback, causing formation disruptions.
* All Barbed Stanglers now decrease movement speeds of hit targets and has a chance to permanently decay health until death of attacker or victim.

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SCAR: |
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* Added a demo wincondition list in preparations for THB.
* Restrict Fortress Defenses wincondition is removed for a temporary time as it breaks the AI and will not be restored until a possible fix comes up.
* Heroes wincondition now names the Hellsmith no longer as "Chaos Lord Undivided".
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SCENARIOS: |
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SOUND: |
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ZSHADOWWOLF
ZSHADOWWOLF Gamer
Feb 12 2015 Anchor
A new patch again, nothing Space marines did not give developers hate this race,what to expect good from 1.7.4? New units? Technology? Edits? No Space marines have nothing of this will not be the race as it was omitted from 1.7.3 and don't want to raise
May 28 2015 Anchor

Really nice mod. However I have encountered an issue with the requisition point where instead of a model there is a cube with the text "bad model check the changelog".

What am I supposed to do?

I have already checked the changelog and found no explanation.

May 28 2015 Anchor

It's related to Objective Points mod, it's strange for you to have this problem since OP is included in 1.73 and for me it works right our of the box

Try reinstalling Soulstorm and UA from scratch, if it doesn't work I suggest you download the mod once more, or better... JUST DONWLOAD THE HUNG BEGINS (see the Summary page)!!!

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