Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.73.6 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.73.6 Changelog) Locked
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Oct 18 2014 Anchor

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Requirements:
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- Ultimate Apocalypse 1.73. All of 1.73.4 and 1.73.5 are inside this version.
- Dawn of War - Soulstorm
- Tyranids mod 0.52beta - Moddb.com
- UltimateApocalypse_Tyranids (In version 1.73) ---- Tyranids are already compact within the core mod of Ultimate Apocalypse. No need for New Races expansions or campaign.
- Objective Points mod (Included in version 1.73)

- You DO NOT need Tyranids to run this version. But to get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

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Installation:
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- Extract all files to your Soulstorm directory.
- overwrite older version files with this patch.
- Go to game manager and select:
- Ultimate Apocalypse

Questions?

Moddb.com

Changelog

Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
(Also applied to version 1.74) = Something that was just added to the mod in version 1.74. 1.74 will otherwise contain every change.

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You DO NOT need Tyranids to run this version. But to get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod.

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AI:
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* Necron Monoliths no longer jump to locations on the map if their health is under 80%. Fixes an important bug. (Also applied to version 1.74)

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Global:
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* Playtested and confirmed, definitely more functional than 1.73.5 (assuming 1.73.4) and slightly more balanced. No scar errors.

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Chaos Marines:
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* All Chaos Space Marines are equipped with a new passive ability that boosts health, weapon damage, and armor at no expense. (Also applied to version 1.74).
* The Shrine of Khorne weapon damage output increased. (Also applied to version 1.74).

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Dark Eldar:
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* Soul Tempest superweapon fx is now see through.

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Eldar:
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* Eldritch Tempest superweapon fx is now see through.

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Imperial Guard:
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* The turret for IG, that was "patched" in the 1.73.5 patch is now fixed.
* All Commissars now cost only 80/20 req/power, and most minor hero units costs decreased. (Also applied to version 1.74).
* The Colonel's overall cost decreased.
* The Infantry Doctrine now applies bonuses to all infantry squads. All reinforcements will now spawn quicker. (Also applied to version 1.74).
* The Shadowsword Super-Heavy damage tables are now maxed out to the extreme. The Shadowsword now deals an armor piercing of 100% effectiveness towards all targets.
* Shadowsword Super-Heavy now deals 6285-9283 damage per shot. It will damage Super Heavies and Living Metal units half that for balance reasons. Morale damage increased as well to be more effective against titan shields. (applied to 1.74)
* Shadowsword's ability damage doubled!
* Shadowsword health decreased.

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Necrons:
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* Textures that can potentially cause crashes were fixed and overwritten with "new" ones.
* Generators time to make every generator increased.
* The costs to produce Necron Monoliths increased the more monoliths are built.
* Generator limit decreased from 14 to 12.
* Generators can no longer be constructed in allied territories. (Also applied to version 1.74)

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Orks:
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* The health and damage output of the Warboss increased, to be 510/200 cost worth while again, but the more he upgrades.
* Waagh! Banner big gunz addon cost was reworked to how turret addons are now. Hotkey was fixed. (Also applied to version 1.74).

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Sisters:
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* The Nunciate Superior is now properly placed in the Adepta Sororiatus Convent building.
* Psyocculum and Laud Hailers research hotkeys were fixed. (Also applied to version 1.74)

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Space Marines:
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* All Space Marines are equipped with a new passive ability that boosts health, weapon damage, and armor at no expense. (Also applied to version 1.74).
* Soulstorm's bug where the skull probe and scout marine infiltration research enables infiltration for Scouts no matter what was fixed. Scouts can now fire their weapons when infiltration is toggled off.
* Whirlwind MKII damage output doubled.
* Whirlwind MKII engage range decreased.
* The Chapter Master no longer recovers morale while shields are up. (Also applied to version 1.74).
* Gladiator Honor Guard improved weapon upgrade damage outputs doubled! (Also applied to version 1.74).
* Orbital Bombardment abilities now targets the ground. (Also applied to version 1.74).

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Tau:
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* Shield Generator description was fixed.

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Tyranids:
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* Tyranid global ability fx was a bit more optimized.
* The only global ability that can cast a sight radius is now the "Hive Mind Reveal" ability.
* Warriors upgrade icon no longer turns pink when you upgrade the squad with a Barbed Strangler or Bioplasma.
* Hive Tyrant Barbed Strangler versus commander units damage decreased. (Also applied to version 1.74).

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SCAR: |
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* New Wincondition: Softcore (Also applied to version 1.74).
* Bugged 1.73.5 Hardcore wincondition was fixed.
* Bugged 1.73.5 Crazy Insane wincondition was fixed.
* Bugged 1.73.5 Titan Wars wincondition was fixed.
* Bugged 1.73.5 Restrict Defenses and Fortress Defenses winconditions were fixed.
* Bugged 1.73.5 Restrict Aircraft winconditions were fixed.

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SCENARIOS: |
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SOUND: |
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* New sound was applied to the Manta's missile launch weapons.
* New sound applied to the Dark Eldar Dark Lance weapon. (Also applied to version 1.74).
* New sound was applied to the Tyranid Khazi Carnifex weapon. (Also applied to version 1.74).
* New sound was applied to the Necron turret ghauss laser upgrade. (Also applied to version 1.74).

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