Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.73.5 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.73.5 Changelog) Locked
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Oct 4 2014 Anchor

Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.

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AI:
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* Sisters of Battle upon creating their Shrine to the Emperor no longer crashes to desktop.
* Tormentor Assault Titan fatal AI error was fixed.
* Tau Devilfish Troop Carrier fatal AI error was fixed.

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Global:
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You DO NOT need Tyranids to run this version. But to get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Titan void shield fx was changed up, more see-through, and has a more proper 3D-ish fx applied.
* The RUN!!! ability is now a lot motre functional, improved, and fixes a critical bug in the mod.
* RUN!!!! ability is now located right next to the jump ability, not the abilities section.
* Frag Grenades were nerfed.
* All turret addons now require lots of power, as they can take down vehicles and infantry with ease at early game stages.
* All turret probe addons give out a slightly lesser sight radius than it was before. More expensive at the slightest.

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Chaos Marines:
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* The Chaos Lord's melee damage decreased.
* Chaos Space Marines cost 60 requisition to reinforce now.
* Shrine of Khorne turret is now restricted until tier 3.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Chaos Sorceror limit decreased from 2 to 1.

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Dark Eldar:
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* Mandrakes were nerfed, weapon damage and health decreased. Can no longer attack while infiltrated.
Await 1.73.6 - Soul Tempest superweapon FX is now see through.
* Shadow Super Heavy main weapon damages were changed up and nerfed.
* Soul Cataclysm sucks the life out of all infantry at a really fast rate.
* Soul Cataclysm damage versus infantry tripled!

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Kabal Citadel base shield was removed due to MAJOR game breaking problems.
* Kabal Citadel's Invulnerability Field ability recharge time decreased and can now regenerate the health of all nearbye units and structures.
* Kabal Citadel can no longer rally a point which contains no squads to produce. Players can now target objects correctly with this ability.

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Eldar:
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Await 1.73.6 - Eldritch Tempest superweapon fx is now see through.
* Plasma Grenades were changed up and slightly nerfed.
* The Farseer's Eldritch Storm and Greater Eldritch Storm ability recharge rates extended and take a lot longer to use again.

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Imperial Guard:
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* Earthshaker Platform damage versus infantry decreased. Versus heavily armored vehicles, the damage also decreased.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* The General's global ability that used to affect Baneblades no longer makes any super-heavy variant free.
* The General's global ability research cost decreased.
* Shadowsword morale damage increased.
* Shadowsword weapon damage tripled. Instakills infantry and instakills most structures and vehicles.

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Necrons:
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* Necron Generators are free to produce, never costing power.
* Necron turrets were buffed. Dealing a lot more damage.
* Monoliths costs and build times decreased.
* AEonic Orb durability increased.
* Flayed Ones health increased by a lot.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Necron starting economy was boosted to 550 starting power.
* Doomsday Monolith mist, and Sterilization Obelisk mist FX were toned down so it is more see-through and more optimized. Less cool, and temporary, but better.
* All infantry units and destroyers has a greater chance to get back up, and can get back up almost all the time.
* Tomb Spyders get back up 30% of the time.

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Orks:
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* Fighta Bomma Bombs were nerfed. Range was nerfed as well.

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Sisters:
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* The Nunciate Superior's wargear no longer contains a pink icon.
* The Nunciate Superior was taken out of army painter, due to ugly cosmetic looks.
* The Nunciate Superior now applies movement speed bonuses applied to her entire squad.
* Nunciate Superior is now located at the Adepta Sororiatus Covent.
* The faith income of the entire faction increased.
* Pixies no longer attack when infiltrated.

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Space Marines:
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* Land Speeder Tempests cost much more now. Due to spam and balance issues.
* Thunderfire Cannon overall damage tripled! Is now a very effective unit to produce.
* Thunderfire Cannon sight radius increased.
* Combat Servitor range to engage increased to 60 meters.
* Combat Servitor formation range decreased, so that they are closer together.

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Tau:
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* Photon Grenades were changed up and slightly nerfed.
* Turret costs were greatly increased.
* XV89 Bodyguards are no longer invulnerable while shields are up.
* XV202 Mako Titan effectiveness versus titans and super heavy vehicles decreased.
* Manta overall weapon damage, especially against morale increased.
* Broadside Battlesuit ranges increased.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Barracudas cost more and are now restricted til tier II.
* Tau shields are "fixed", see through-able with shield radius shrunk.
* Tau shields are a lot more expensive as well.

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XP2: |
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Tyranids:
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- Await version 1.73.6.

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Inquisition:
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- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
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Daemons:
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- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
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XP3 Campaign: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Survival: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Arena: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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SCAR: |
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* Assassination wincondition was fixed where Space Marine and Ork commanders no longer charge at enemy lines.
* Titan Wars wincondition is OFFICIALLY fixed up to where your relic resource does not fly into the hundreds. 30 relic points are awarded instead.
* The Manta is now restricted in the Restrict Aircraft wincondition.
* Tyranid Gargoyles are now restricted in the restrict aircraft wincondition.
* Crazy Insane Addon decreases the costs of units and structures for the artificial intelligence by 90%. Inexperienced players who choose this addon will have trouble playing with difficulties standard and higher.
* Added shield generators to Fortress defenses.scar.
* Some structures that are not ignored via annihilation was added to the list.
* Starting Army wincondition will now add two Builder Scarabs instead of Wraiths for the Necrons.

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SCENARIOS: |
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SOUND: |
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Oct 4 2014 Anchor

Excellent. Thank you. :)

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