Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
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AI:
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* Sisters of Battle upon creating their Shrine to the Emperor no longer crashes to desktop.
* Tormentor Assault Titan fatal AI error was fixed.
* Tau Devilfish Troop Carrier fatal AI error was fixed.
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Global:
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You DO NOT need Tyranids to run this version. But to get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:
//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids
to
RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids
Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Titan void shield fx was changed up, more see-through, and has a more proper 3D-ish fx applied.
* The RUN!!! ability is now a lot motre functional, improved, and fixes a critical bug in the mod.
* RUN!!!! ability is now located right next to the jump ability, not the abilities section.
* Frag Grenades were nerfed.
* All turret addons now require lots of power, as they can take down vehicles and infantry with ease at early game stages.
* All turret probe addons give out a slightly lesser sight radius than it was before. More expensive at the slightest.
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Chaos Marines:
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* The Chaos Lord's melee damage decreased.
* Chaos Space Marines cost 60 requisition to reinforce now.
* Shrine of Khorne turret is now restricted until tier 3.
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Chaos Sorceror limit decreased from 2 to 1.
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Dark Eldar:
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* Mandrakes were nerfed, weapon damage and health decreased. Can no longer attack while infiltrated.
Await 1.73.6 - Soul Tempest superweapon FX is now see through.
* Shadow Super Heavy main weapon damages were changed up and nerfed.
* Soul Cataclysm sucks the life out of all infantry at a really fast rate.
* Soul Cataclysm damage versus infantry tripled!
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Kabal Citadel base shield was removed due to MAJOR game breaking problems.
* Kabal Citadel's Invulnerability Field ability recharge time decreased and can now regenerate the health of all nearbye units and structures.
* Kabal Citadel can no longer rally a point which contains no squads to produce. Players can now target objects correctly with this ability.
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Eldar:
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Await 1.73.6 - Eldritch Tempest superweapon fx is now see through.
* Plasma Grenades were changed up and slightly nerfed.
* The Farseer's Eldritch Storm and Greater Eldritch Storm ability recharge rates extended and take a lot longer to use again.
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Imperial Guard:
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* Earthshaker Platform damage versus infantry decreased. Versus heavily armored vehicles, the damage also decreased.
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* The General's global ability that used to affect Baneblades no longer makes any super-heavy variant free.
* The General's global ability research cost decreased.
* Shadowsword morale damage increased.
* Shadowsword weapon damage tripled. Instakills infantry and instakills most structures and vehicles.
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Necrons:
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* Necron Generators are free to produce, never costing power.
* Necron turrets were buffed. Dealing a lot more damage.
* Monoliths costs and build times decreased.
* AEonic Orb durability increased.
* Flayed Ones health increased by a lot.
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Necron starting economy was boosted to 550 starting power.
* Doomsday Monolith mist, and Sterilization Obelisk mist FX were toned down so it is more see-through and more optimized. Less cool, and temporary, but better.
* All infantry units and destroyers has a greater chance to get back up, and can get back up almost all the time.
* Tomb Spyders get back up 30% of the time.
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Orks:
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* Fighta Bomma Bombs were nerfed. Range was nerfed as well.
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Sisters:
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* The Nunciate Superior's wargear no longer contains a pink icon.
* The Nunciate Superior was taken out of army painter, due to ugly cosmetic looks.
* The Nunciate Superior now applies movement speed bonuses applied to her entire squad.
* Nunciate Superior is now located at the Adepta Sororiatus Covent.
* The faith income of the entire faction increased.
* Pixies no longer attack when infiltrated.
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Space Marines:
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* Land Speeder Tempests cost much more now. Due to spam and balance issues.
* Thunderfire Cannon overall damage tripled! Is now a very effective unit to produce.
* Thunderfire Cannon sight radius increased.
* Combat Servitor range to engage increased to 60 meters.
* Combat Servitor formation range decreased, so that they are closer together.
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Tau:
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* Photon Grenades were changed up and slightly nerfed.
* Turret costs were greatly increased.
* XV89 Bodyguards are no longer invulnerable while shields are up.
* XV202 Mako Titan effectiveness versus titans and super heavy vehicles decreased.
* Manta overall weapon damage, especially against morale increased.
* Broadside Battlesuit ranges increased.
TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
* Barracudas cost more and are now restricted til tier II.
* Tau shields are "fixed", see through-able with shield radius shrunk.
* Tau shields are a lot more expensive as well.
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XP2: |
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Tyranids:
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- Await version 1.73.6.
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Inquisition:
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- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
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Daemons:
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- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
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XP3 Campaign: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Survival: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Arena: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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SCAR: |
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* Assassination wincondition was fixed where Space Marine and Ork commanders no longer charge at enemy lines.
* Titan Wars wincondition is OFFICIALLY fixed up to where your relic resource does not fly into the hundreds. 30 relic points are awarded instead.
* The Manta is now restricted in the Restrict Aircraft wincondition.
* Tyranid Gargoyles are now restricted in the restrict aircraft wincondition.
* Crazy Insane Addon decreases the costs of units and structures for the artificial intelligence by 90%. Inexperienced players who choose this addon will have trouble playing with difficulties standard and higher.
* Added shield generators to Fortress defenses.scar.
* Some structures that are not ignored via annihilation was added to the list.
* Starting Army wincondition will now add two Builder Scarabs instead of Wraiths for the Necrons.
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SCENARIOS: |
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SOUND: |
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