Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Poll: When do you want 1.72? |
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Event - Version 1.72 Vote! | Locked | |
Thread Options | 1 2 3 | |
Mar 11 2013 Anchor | ||
The vote is over!!!! - 3/27/13It is definitely obviously 100% super duper official that 1.72 will be released next month in April, with the winning vote odds 5 to 1. Thank you everyone for voting! The thread is now locked because the vote is over now. If you have any reason in mind to have this thread unlocked, please PM me and I'll have that request taken care of. Again, thank you everyone for your opinions on the release! The next release will be next month officially. Ultimate Apocalypse Version 1.72 Vote!
Hello fans, players, newbies, and UA Team. I need your help deciding on when or how to release the version 1.72 patch for Ultimate Apocalypse. It is confirmed that version 1.72 will be absolutely a big patch. It is also confirmed that 1.72 is almost complete with its general purposes. It will add and fix the campaign, remove most game breakers, fix all bugs reported in 1.71 that needs fixing, balance issues fixed, new units, and more, much more. This is really good. However, it is not finished yet, and there is still a lot of things to do for a version 1.72 finale. HERE ARE YOUR OPTIONS!!!!
Again, please read that article for more information. So vote! The poll is right above! For those of you who have voted before reading the article on what 1.72 will contain, it is recommended you do so... Edited by: Lord_Cylarne |
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Mar 11 2013 Anchor | ||
Who are you people? Let us play the game and have them update in 1.73! Or better yet, just release 1.72 now for people to play until you guys are done! |
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Mar 11 2013 Anchor | ||
Hey,Doofus,don't rush it,if you think you need more time - then spend more time.It would be better even if you completed what you've planned before,and check the mod again on problems,bugs,etc. |
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Mar 11 2013 Anchor | ||
I'm up for waiting. Take your time, do what ya gotta do, and show me those revamps! |
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Mar 11 2013 Anchor | ||
@guy who posted first: Well we are not releasing it now because it is not complete yet. If the vote comes down to this month, I can just restore the default gameplay and work on the concepts for 1.73. But as is... VERY nice, everybody will be satisfied. The concepts are all done and pretty for one faction at least, but waiting for version 1.73 will be even longer (damn forgot to state that in the article!)... the plans I got for that is going to be huger. If you wait for version 1.72 next month, you can almost guarantee the via for mentioned, but it'll be a long wait for those who had enough with 1.71. It is a snag for some modders to run into, basically. There is no inbetween. :\ Want this month = mwa ha ha in between = no no bad release and rushed Edited by: Lord_Cylarne |
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Mar 11 2013 Anchor | ||
Please make a easy way to Instal the MOD . |
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Mar 11 2013 Anchor | ||
Um... we made it as easy as possible, bro. :\ Installations all over the place, and this... |
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Mar 11 2013 Anchor | ||
*vox signal crackles to life* Hi again Lord_Doofus, we are still hard at working mutilating/burning/singing lullabies to/and catapulting the Gretchen in the time it is taking to get this 1.72 patch out and are having fun doing so, right Bob? *muffled ascent and high pitched screaming in the background* *Away from the vox caster mike* *Back to the vox caster mike* Skulls for the skull throne and yours in damnation Hadrianus and Bob... Bob? BOB WHAT IN THE ABYSS! GET THAT OUT OF ITS MOUTH!!! NO DON'T LET IT PULL THE PIN ON THAT MELTABO-- *vox signal cuts off abruptly* |
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Mar 11 2013 Anchor | |
Honestly, what you have ready right now is big enough to keep people satisfied over a period of a month. I say you release what you have now as version 1.715 and release the rest when it's ready as version 1.72. Why hold back a ton of stuff that's already done when you can release it now and work on the rest as people enjoy the completed things? It won't hurt the mod to release what you have now, will it? -- Dawn of War Mod Manager (Version 1.2 - 2016/03/21)A mod manager for Dawn of War, Winter Assault, Dark Crusade and Soulstorm. Eliminates common problems with launching mods, such as not having required mods or the correct version of required mods installed. Check it out and let me know what you think. |
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Mar 11 2013 Anchor | ||
Dude above me has the right answer, can it be done?? i want it now and i bet everyone else does too! |
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Mar 11 2013 Anchor | ||
I agree with THEONLYDarkShadow. I would much rather have all that amazing stuff now and have the rest in a future patch! |
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Mar 11 2013 Anchor | ||
Yeah I don't see why we should have to choose why not have both? Release this version now and the completed version next month (or whenever) along with the bug fixes generated from the feedback received. |
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Mar 11 2013 Anchor | ||
I personally really like to play the kaurava campaign. And considering it is broken my choise should be very clear. Anyways, The plans you have for the release (whether it comes quickly or we will have to wait another month) are awesome! I really want to play with all the new features you guys are putting in. |
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Mar 11 2013 Anchor | ||
I would rather have the update later and more complete then now and only half done. Sure you can make the rest 1.73, but it's only one extra month. I think we can wait just a little longer. |
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Mar 11 2013 Anchor | ||
I just want to play the Kaurava campaign... Edited by: lordlandraid |
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Mar 12 2013 Anchor | ||
Ok, with the "delayed" release feature it is written that the Kaurava Campaign is "COMPLETELY working (It is working, but not UA compatible)"... Sorry but, what exactly do you mean by not UA compatible? |
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Mar 12 2013 Anchor | ||
No. Again like I stated before you guys posted something like this, there is no "inbetween". I got a good concept going, and I either revert it for this months release, or continue it. It will take time either way.
It's not broken anymore, bro. It's just not 100% UA compatible via strongholds. Again, the 1.72 is not broken, it's just unfinished...
Strongholds done with personal UA changes. |
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Mar 12 2013 Anchor | |
That was a little creepy! Edited by: Angel_of_Death2 |
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Mar 12 2013 Anchor | ||
I will wait it until the next month |
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Mar 12 2013 Anchor | ||
Hmm.... I've got an idea. Brilliant idea to solve both problems. *cracks fingers* |
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Mar 13 2013 Anchor | ||
You should see his other posts |
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Mar 13 2013 Anchor | ||
Do as you have too. I prefere to wait and to have everything in one time, that half now. :) |
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Mar 13 2013 Anchor | ||
As the poll clearly shows, most of us want the patch to be finished. I don't think anything is going to catch up to that 73%. |
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Mar 13 2013 Anchor | ||
please... do tell =p |
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Mar 13 2013 Anchor | ||
@NeroGen: Err... sarcasm? I was thinking to release a rather decent hotfix anyways this week, involving a playable campaign and mission 2 fixed. Otherwise, 1.72 as is won't satisfy... or satisfy yet enrage people who likes to play the mod. xD
I'm not sure if I made the wait sound epic... Edited by: Lord_Cylarne |
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