The mod extends the onslaught mode, tanks, helicopters, graphics, effects, sounds and maps. The maximum package for the Onslaught.
New version UIP 2.1b for UT2004, trial version....
Discord BW: Discord
Greetings to you \o/ i apologize in advance for the errors in the text, but I will write in more detail, I hope this guide will make your game better. You read the main thing to the end...
First of all, be sure to check the game directory where you will copy the UIP files!
What is in the folder and installation instructions?
1) In the UT2004 folder, the UIP mod itself, copy the contents to the folder with your game.
This is the most common set without any extra files.
2) Next is the Addons folder, in it you will see all sorts of improvements to the game.
- Patch_3369GP for fixing the engine only for the 32-bit version, this is not an ordinary 3369 patch, this is a modification of some engine and editor fixes, for example, the constant for the number of players has been fixed here, if the maximum was 32, then now 256.
- Reshade and Reshade for 64bit to improve the overall picture customized specifically for UT. For 32 or 64 bit version.
- UT2004-64 bit if you want a 64 bit version.
I also put a voice sound from the game fear and ut3, don't forget to look)
This package of vehicles is designed to replace the originally existing ones. Most vehicles have their own physics, starting from the transmission, ending with effects, this should be taken into account when playing on maps not intended for them, in addition, I strongly recommend playing only on prepared maps with the preposition "ONS" - "DK", since all the words for their stay are created on these maps.
Next, when you start playing and get into your first tank, the type of shells and their caliber will be shown on the left. The caliber means how quickly the enemy will have to react to your shots so that his ass does not catch fire, and the type of projectile gives you a choice of how to set this ass on fire. Using the example of standard UIP tanks, high-explosive or explosive shells are used with the left mouse button, armor-piercing shells with the right mouse button. A high-explosive charge, including missiles, causes huge damage to infantry and lightly armored targets, as well as infantry inside the vehicle, but it causes ~4 times less damage to tanks or armored targets. An ARMOR-piercing charge deals full damage to any target, however, it has a ~4 times smaller radius of destruction, so you either deal colossal damage to any unit or tank if you pierce the armor, or you do not cause any damage to heavily armored targets. (Russian roulette + accuracy multiplied by armor and divided by health)
Do not look for the authenticity of real information about tanks or helicopters here, everything looks as the author sees it.
Working with ballistics?
- Yes, it only works with BW 1.4 preferably the newest version from discord. All problems related to the interaction of BW weapons and UIP vehicles areprimarily related to BW, because I am telling this with BW and cannot fix their bugs from my side. If you don't have a BW download it in the BW discord at the beginning of this guide.
How is the UIP itself in general?
- By how much the version is fast and more or less stable, there are bugs, this is due to the time-consuming creation process, but I will fix everything and add what is missing or something new.
Why is it taking so long?
- Because I do it alone and in my free time, well, everything is as usual, excuses) Besides, I do not know why I do it at all, probably in order to show how it should have been done in 2004. Yes, I survived the maximum of the engine, but I tried as best I could, provided that my PC is 2009 and if you play with 100 fps on your Ryzene, then I play with 20fps. I'm like a sculptor, but with an already worn-out tool)
Bugs?
- They are there, I know about them, but nevertheless you can write to me about them so that I don't forget, again, bugs related to BW, write to BW.
Shared vision...
I'm not good at writing code, it's like a cleaner will start repairing cars, so don't wait for some magic, besides, the game is old and a lot of things have to be done in a roundabout way through crutches, balancing the speed of work and quality
Next, I have prepared some small settings for you, let's open your ut2004.ini in the game directory and the system root folder, configure your game if you haven't done it yet:
1) Let's find this line and do everything as it is here, immediately save and check the game, suddenly it doesn't work for you, then you will return everything as it was.
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
2) Here you can set yourself the screen resolution as far as your imagination allows for the mode in the window and full screen. In addition, ut works better when all the settings are at maximum, if you Tetris or a calculator, then of course I sympathize with you, but I tried to optimize as much as I could so that you could also play.
[WinDrv.WindowsClient]
WindowedViewportX=1200
WindowedViewportY=800
FullscreenViewportX=1600
FullscreenViewportY=1200
3) I still don't understand whether it works or not, but we'd better write it in just in case of fire.
[ALAudio.ALAudioSubsystem]
Channels=64
4)If you want to stick your friend's ass on the barrel of a tank in an online game, add this line to those that are already on your BW list
[Engine.GameEngine]
ServerPackages=DKoppIIVehicles
5) We'll tweak your graphics, if you don't like it in the game itself, you'll already change it. Next, just find it all and replace it with what's here)
[D DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=16
DetailTexMipBias=0.000000
DefaultTexMipBias=-0.500000
UseNPatches=False
Tesselati />CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
[D D9Drv.D3D9RenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=16
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
Tesselati />CheckForOverflow=False
OverrideDesktopRefreshRate=False
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Ending
All the rights to the content in fashion belong to their authors, I just collected it for UT2004 for non-commercial use from the content in the public domain, if you want to sell it, then I'm sorry for you.
Забавный пак техники, только есть проблема одна досадная, эту версию еще не пробовал, пробовал прошлую которая была для версии Баллистика 2.5, там технике не хватало тяги, лошадиных сил, тот же двухствольный танк к примеру не юзабелен на холмистых картах, потому что он просто по склону вверх заехать не может, да и вообще все танки не очень ездят по холмам и кривому ландшафту, только на более менее ровных картах ездят, неплохо бы пофиксить это, да и по скорости имхо тоже можно немного по быстрее все танки сделать.
Тут это исправлено, пробуйте тестовую версию и отпишите ваши впечатления. Спасибо.
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I downloaded this and there is the motorpool mutator but none of the new tanks? I had this working before? just has the original UT2004 vehicles and some ballistic weapons ones, none of the new tanks