Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...

Post news Report RSS UAC:Warfare moves to Quake 4

Today we feel ready to announce that our DooM³ Multiplayer Modification UAC:Warfare will be released for the upcoming Quake 4. It was a hard decision to move to Quake 4 and leave DooM³ behind us which we had a lot of fun developing content for. But our mod would suffer from the lack of Players in

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Today we feel ready to announce that our DooM³ Multiplayer Modification UAC:Warfare will be released
for the upcoming Quake 4.
It was a hard decision to move to Quake 4 and leave DooM³ behind us which we had a lot of fun developing content for.
But our mod would suffer from the lack of Players in DooM3. We never thought that the MP community would vanish so fast.
Althought we will loose some features that are "unique" in DooM³ like huge terrain maps and our vehicle support which was
up and running and we have to replace original DooM³ assets we think that UAC:W all in all will be greatly improved by the
Quake 4 features. We wished to release an UAC:W-Test for DooM³ but like most mod teams we had some delays.
So we will develop for Quake 4 and port over the codebase as soon as the SDK will be released by Raven/id.
You can exspect the UAC:W-Test for Quake 4 soon after the release of the SDK.
To indruduce UAC:W to the Quake community we put together a teaser movie and a bunch of new shots.

You can see our APC Troop Transporter which is suiteable to carry up to 4 players or the heavily armed Aegis Antigrav tank.
An preview of the HUD, the Detonator Item and our Field Laptop for calling in Air support can also be seen on the shots.
Last but not least there is our Transnode effect to carry players quickly from one place to another.
All shots are taken on Mars Assault the Beta staged map by michi.be and Freakman.
Exspect new environmental shots like the Terraforming or the Snowmap in the next update.
We also proud to welcome Zombie (A Place of Malice, Deep Sea Research) in our team.
So exspect a massive Class-based Multiplayer experience in 2006 for Quake 4.
Feel welcome to take a look at our Moddb Profile or at UAC-Warfare.com.
Grab our Teaser here.

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