Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
Believed to be the birthplace of the Aboreus Tiberium type, the Dutton Triangle was under heavy research from all sorts of corporations. Once tiberium life increased significantly around the mountains, the factories and research outposts were evacuated leaving all findings behind.
Click this link to view map in actual size: Ti.ppmsite.com
Nice map, and loads of red Tiberium in the middle - is it explosive and more valuable than blue?
Yes, it's both more dangerous when exploding and twice as valuable as blue Tiberium.
Red tib crystals? O.o
omg the red tib is so prettty!!!
Are the WInd turbines capturable for more power?
Yes, but they do not supply a huge amount of power, a regular power plant will supply more power to you than one of these windmils, they are however very useful if you have lost your construction yard.
Err, you mean that a CY gives some power (and it's lost when the CY is lost) or that wind turbine can be used as a CY? :-D
JK. Probably you mean the former. :-)
I assume it's the former.
They would be handy for base expanstion as well
I think he means that if you lost your CY you can't build anymore PP's and if you need power you can capture one of those Wind Mills.
@floor-pie: they don't look like base expansion points or some kind of constructors, unfortunately. There's a (CY-like) crane somewhere, though. :-)
@stephanovich: yup, you're right, Aro could mean that, too...
... and if the opponent is malicious, he'd destroy these PPs beforehand.
Stephanovich is correct.
Nice map but i dont like the how the grain silo thats supposed to be behind the first one overlaps the first one. *Points to the downer left corner of the map*
I'm still trying to figure out why this happens. I don't get this problem from any other buildings.
Just place them further away from each other -> problem solved ^^
Yes obviously but it shouldn't occur even when they're placed side-by-side. I have discovered it is an engine problem with buildings that slightly exceed their foundation in image, but that's no issue a simple tweak can fix it.