This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
WildCat ingame
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Héllalujah!
Héllalujah! - - 2,884 comments

AWESOME! O_O

Reply Good karma Bad karma+1 vote
Schnitzel_Truck
Schnitzel_Truck - - 409 comments

Nice texture! Im gonna have fun spamming these

Reply Good karma Bad karma+1 vote
Hannibal5150
Hannibal5150 - - 24 comments

Sweet!

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

they almosty look like ppcs.

Reply Good karma Bad karma+1 vote
Mckiller2
Mckiller2 - - 109 comments

The orange color fits it very well.

Reply Good karma Bad karma+1 vote
Pz_VI
Pz_VI - - 190 comments

Excellent design and textures! This particular unit fits one of my favorite roles in an army, as well, so I'll get lots of use out of 'em.

Reply Good karma Bad karma+1 vote
Praecordium
Praecordium - - 174 comments

Will this be built by the commander or is it a factory experimental?
Great work by the way!

Reply Good karma Bad karma+1 vote
burnie222 Author
burnie222 - - 907 comments

built by commander and engineers

Reply Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

um i suk at installing mods, so it would be really nice if you could upload a torrent of supcom fa with this mod already installed...

Reply Good karma Bad karma0 votes
burnie222 Author
burnie222 - - 907 comments

I cant do that... :) but you can easily install a mod by doing this:
1: Install supcomFA to your preferred destination, example: C:\games\SupComFA\
2: make a mods folder in SupComFA folder, like this: C:\games\SupComFA\mods\
3: install the mods in that folder, make sure they arent duplicate folders, for example:
Correct install - C:\games\SupComFA\mods\TotalMayhem\
BAD install - C:\games\SupComFA\mods\TotalMayhem\TotalMayhem\
4: If the mod you downloaded have its own sounds, you must move the soundfiles into C:\games\SupComFA\sounds\

and thats it. now you just activate the mod in Mod Manager ingame. :)

Reply Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

um dude i can see and control the units but they dont walk. they just move...and the texture is all weird... so far everything but the pds

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

the anode has messed up texture, the pyrite is the only mobile unit so far that has right textures. any mobile units cant fire

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

anything that can fire either leaves a permanent trail, or doesnt have an animation

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

the ships have good textures...im playing cybran btw, im just trying to see if you can help if i tell you what im seeing.

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

that...massive spider thing has good texture.
by bad texture i mean twith some i can see a little bit of the faction color but other than that its just a lot of red and black...like...glitch

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

ill give a screenshot of what im seeing too. i mean i love the design of everything. it makes gpg look like **** but the textures are messed up and theres no amination for movement

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

anything that can move doesnt fire, it just moves even if i order it to attack

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i wouldnt wanna face ANY of these things in an alley or anywhere else...

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

the stealth xp has bad textures. any unit from the mod that should have a walking animation doesnt...moving on to uef

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

so far the uef are good but no mobile unit fires

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

okay yeah i can get them to fire but they have top be on ground fire. no mechs from the mod have movement animations yet

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

any that fire leave a red permantent red line leading to the point it ttacked, and the boxer is the only thing so far that has a hit animation

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

omg...sorry for so many comments...i guess now anyone who knows how to fix itr can help...lol

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

only problem with uef is that none have movement animations and anything that fires leaves a permanent red laser

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

...could you have made the mobile fortress any more epic? looks like a god damn city...

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

ok some of the aeon unit textures are red...still no movement animations

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

okay...almost all of the cybran units had really really red textures, no uef had red textures, but some of the aeon do...havent tried the seraphim

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

almost none of the aeon units have firing animations...no movement animations yet

Reply Good karma Bad karma+1 vote
burnie222 Author
burnie222 - - 907 comments

your install is bad, or you dont have Forged Alliance.
first: Make sure that you have Supreme Commander Forged Alliance, and then make sure Total Mayhem is installed right.
look in your mods folder \\supcomFA\mods\, make sure Total Mayhem is not duplicated so that the filepath is \\supcomFA\mods\TotalMayhem, and NOT \\supcomFA\mods\TotalMayhem\TotalMayhem.
The missing animations and red lasers when firing on most units is because the configurations for my units use an exact path, like for example \\mods\TotalMayhem\Units\(unit folder)\Whatever_Walk.sca
So... if your mod isnt installed right, it will leave most of my units in a purple\pink texture, red laser projectiles that never disappear, no walking anims and a shitload of errors. :)
its not hard to install it right :)

Reply Good karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

oh. so i have to make a bunch of folders?

Reply Good karma Bad karma0 votes
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

please tell me what i should do because i think all the stuff couldnt be better. its that epic. i really like the mod

Reply Good karma Bad karma0 votes
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

help?

Reply Good karma Bad karma+1 vote
Pz_VI
Pz_VI - - 190 comments

You're sure you have Forged Alliance, right? Just make sure that the mod is in "C:\(your name)\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods" folder (which you have to create yourself). So it should end up as "Mods\TotalMayhem", in which are the effects, hook, lua, and other mod component folders. So, basically, you only have to make one folder (Mods), and all you have to do is extract the mod components (apart from the sounds) to that folder. The sounds go in the original game directory sounds folder, and don't overwrite anything. Everything should work fine if you do it like that. Unless (like Burnie mentioned) your FA itself isn't working right.

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i torrented it and it works fine.

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

any help?

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

am i the only one who checks this daily? lol

Reply Good karma Bad karma+1 vote
zach290
zach290 - - 130 comments

Dude u dont deserve to play if you torrented it! PAY FOR THE GAME

Reply Good karma Bad karma+1 vote
zach290
zach290 - - 130 comments

It is only 15 dollars

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i would have payed 100.00 for it but no stores in my area sold it...not even best buy AND THEY SELL ALL GAMES...that and no stores sell it anymore either. beleive me i watched games stores like a hawk waiting for this to come out and no store within a hundred miles sold it on the day it came out.

though...i DID see it 20.00 in a used games store when i was camping and i was on my knees begging my dad to gimme the quarter he had to pay for the taxes but to no avail...so really the only way place that you can find it in 2012 is at pirate bay, unless some super game freak store somewhere in the middle of nowhere is selling it for $10.00

Reply Good karma Bad karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments

Its really cheap on Steam, thats where i got mine. Installing the mod there works the same way too so its very convenient

Reply Good karma Bad karma+1 vote
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i payed 10 when ta came out, 10 for the contingency, 50 when supcom came out but couldnt play it cuz sucky computer, couldnt find fa, payed 20 for supcom on 360, waited for supcom 2 to come down to 20 but it went down to 40 and i stopped seeing it in game stores, got supcom 2 for 360 for 40 for christmas, then finally we got a better computer long after they stopped selling in game stores, so i torrented supcom 2, had a blast, then i got a sudden need to build an army of megaliths and torrented fa. damn ea and their copyright...i would be stomping on bases with heirarchy walkers otherwise...hmmm wonder if supcom has a uaw mod...

Reply Good karma Bad karma+1 vote
bricku
bricku - - 1 comments

Hello, I have installed the mod, but I have no icons for the new units. I have read that there is an icon mod required, but I can't find it.

If anyone have some hints on that, I'll be grateful.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,001 comments

This comment is currently awaiting admin approval, join now to view.

Futuresoldier12
Futuresoldier12 - - 64 comments

curse you wild cats why u must attack aeon <:(

Reply Good karma Bad karma+1 vote
Jaypayne321
Jaypayne321 - - 1 comments

im pretty sure this mod is broken i udpated to 1.37 and the units doesnt fire they just look like they firing but no damage has been dealt its so frustrating and disappointing.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Its finally finished. Been a while since I made a unit now, so it took a little longer than before xD
But luckily I havent forgotten how stuff works yet lol