This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.
Working a little on the mod :)
Its been a long time since I actually did something for my mod now. This will be a medium mech for cybrans, Tech 2 experimental. It will have gatling lasers, and long range missiles. Im aiming for a fast, cheap and overall useful mech. I might put some intelligence stuff on it too. Come with ideas people! :D
This model is Work In Progress ofcourse!
plasma volley rocket pack upgrade
this upgrade changes the Missiles into plasma rockets
if youre planning to make it into all rounder like anti-sea weapons anti-air weapons i got some idea's
also is wildcat its name if not
call it kagetsu its japanese for bright moon
its name is WildCat :)
I also made a typo in the description, its a tech 2 experimental, not tech 4. So it will be mainly a land attacker :)
Might make the lasers able to shoot air units
may i ask which side has taken the daishi and supernova? if you havent but will soon, use this model.
Google.com
also, who gets the masakari?
No plans made for those mechs yet. :)
Alright, I got an idea. A smaller scale Tac missile launcher, similar to the one that the UEF ACU can have upgraded onto him
personally i thing with the two gatling lasers. what looks like two machien guns or they are the rocket launchers (not shure)
i think it would be to much to add any sensors to it
either fast recon unit. Low cost. low damage. medium health. large View Distance. short to medium weapon range, and added sensors
or slow heavy assaulter. High cost. high damage. very low health. medium to large view distance. very long missile range and medium to large gatling range. and no equiped sensors
to me i would go for the heavy bulky stuff but there are all kinds of people with something else to say. id say look at the units that are in the T2 menu already and see what isnt there. or if the T2 menu already has everything then ad an experemental that is just better than all of the rest at a much higher cost.
Hope i helped, im off to eat some curry and drink mi tea (Would have been beer if my friends hadnt baild)
kind regards
Willytheraveger
hehe, I think Im going with a deadly brute setup on it. And by the way, you can still drink beer and have a good time even if your friends bailed on you :P I do it all the time ;)
All things aside, THERAVEGER Sure knows how to party!
haha thanks. meeting up tonight to have some funn and there were thre others yesterday. only 2 bailed and i thought 2 is company, but three is a party, so i wasnt bothered ^^
oh and congrats to "Lupus_of_nox_noctis" for being the first one to finally make a joke about my user name :3
I suggest a stealth system, coupled with fast speed. The hitpoints need to be low though, and the weapons should be designed so that they inflict a lot of damage in the first moment of battle, but overall have lower DPS compared to comparable units. And i don't think it should be amphibious.
i read in youre response you want SAM like lasers
so here's my idea
Scatter laser Turret Upgrade
Installs a automated Laser turret that shoots 8 (or more if you want)
High power laser beams in to the air the beams it self are spreaded like a buckshot shotshell like 20% to hit but when it connects its can serverly damage the Enemy air unit
good model