RWoM v2.5.1.0 update
New:
Class - Brightmage: a mage that combines light energy and mana to great effect. Light energy is gained based on exposure to sunlight.
Abilities:
o Light Lance - focused beam of light that burns everything in its path
o Sunfire - burning slashes of light cut across the target area
o Burst of Light - blinds and disorients targets in an area
o Light Skip - ride waves of light for near-instant movement
o Refraction - creates a wall of light that modifies the properties of projectiles that pass through
o Spirit of Light - summons a friendly spirit that protects and assists the caster
RWoM v2.5.1.0 update
New:
Class - Brightmage: a mage that combines light energy and mana to great effect. Light energy is gained based on exposure to sunlight.
Abilities:
o Light Lance - focused beam of light that burns everything in its path
o Sunfire - burning slashes of light cut across the target area
o Burst of Light - blinds and disorients targets in an area
o Light Skip - ride waves of light for near-instant movement
o Refraction - creates a wall of light that modifies the properties of projectiles that pass through
o Spirit of Light - summons a friendly spirit that protects and assists the caster
Tweaks:
o Ranger Animal Bond:
- May establish bonds with animals in the same faction
- A bonded animal may choose to remain in the colony if animal bond is used on animal to release the bond; chance to remain in the colony is determined by animal wildness and the duration the animal was bonded
- Attempts to bond an animal may now trigger manhunter based on the animals manhunter chance on tame
o Ranger Poison Trap:
- Expanded AoE radius from 2.3c -> 3.0c
- Traps will automatically re-arm after 6 game hours
o Nightshade poison will not apply against a pawn in the same faction
o Gladiator receives a 20% bonus resistance to pain
o Reduced effect of reverse time on other hediffs
o Removed 'spacer' tag from magic faction apparel options
o Reduced likelihood of Terror causing pawns to flee the map
o Increased techno-turrent range from 35->45, reduced mana cost of mortars and rockets by 20%
o 60mm Mortar shell arc adjusts based on proximity to the edge of the map
o Earth Sprite mote size and frequency increased to make them easier to see
o Cure Disease will now cure Scaria with Effective Treatment level 2+
o Cure Disease can now reset the progress of Blood Rot and disease immunity will significantly slow the progress of Blood Rot at level 3 of Disease Knowledge
o Cure Disease will no longer cure Abasia
o Purify has a 25% chance to cure Abasia when Comprehensive Purity skill is level 3, and increases by an addition 5% for each skill level in Burning Purity
o Undeath removes Scaria, Blood Rot, and Abasia
Bug fixes:
o Shadow call will dismount the called pawn
o Fixed a bug preventing priests from wearing bracers of the pacifist if they had more than "Violent" disabled work tags
o Arcalleum Cooldown enchantment will display correctly for Wanderers
o Custom classes with Ch'i retain Ch'i Burst after loading