Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.

Description

A new version is finally out! - It has been a while since the last release, though a lot of balancing and bug fixing has been made - I hope you all enjoy it! - Long changelog list in the download, enjoy reading :P

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FireStorm V1.4
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Radu273
Radu273 - - 1,449 comments

im glad this mod is updated. its one of the best in diversity and gameplay

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

thanks! yes I take my time to finish off my IRL matters, then go and mod the game, and I like to take time to finish off stuff that I wanna add before I release it

Now there is only 1 thing that is not properly finished which you will find on some maps that have the Satellite Launch Facility building (a green - like neutral structure that has a radar dish on top) - that is because I was unable to get my idea working properly

Other than that, everything else has been properly fixed and implemented into the mod

Enjoy!

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Jared8Wally
Jared8Wally - - 155 comments

Can you add the gdi titan mk2 and wolverine mk2 and the Hover Mobile Rocket Launcher System (MRLS) to the gdi war factory

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-4Reditty-
-4Reditty- - - 10 comments

Fire, this mod is just incredible, the battles are very fierce, I'm really enjoying it.

Very good job.;)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Thanks! :D I know you were waiting for this version to come out (:

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nerozzero
nerozzero - - 188 comments

thank you , i hope someday share source code

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nerozzero
nerozzero - - 188 comments

in tactus mod there russia jdi faction ,i hope you add something like this cause source code for soviets buildings already shared here, also the great stuff is ,you can combine tactus mod with forggetten mod without add any new code you can try this from ur side you just need made forggetten faction in your mod without any new codes it will work with combines

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Smackintoke
Smackintoke - - 49 comments

lulz jdi

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Ahrimansiah
Ahrimansiah - - 3,216 comments

any new unit? :D

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

see for yourself ;)

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Ahrimansiah
Ahrimansiah - - 3,216 comments

nice

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Trustee
Trustee - - 6 comments

Thanks for new version

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

enjoy!

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Alecut335566
Alecut335566 - - 13 comments

Latest version doesn't work for me, everytime i try to launch it with the mod launcher it just doesn't start like it doesn't enter the game it just stays at the small window that pops up several seconds before it enters the game. What the **** i have tiberium insanity 3.3, one vision, unofficial big bang patch, chemical warfare as my mods, if that ******* helps. *bottom text* i am sad boyus, just realized this is for TW, sorry for being mentally disabled

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Lmao its fine enjoy

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Guest
Guest - - 689,967 comments

Fire, I still see that Al can teleport Conqueror Skrin from anywhere, regardless of how far away she is.
It seems that for Al there is no range limit.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Yes the AI ignores limitations of abilities and support powers

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Guest
Guest - - 689,967 comments

Спасибо за обновление мода!

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Пожалуйста!

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SUPERNODD
SUPERNODD - - 65 comments

just tried to play nod - story mode but ran into a problem have to not run mod until you destroy the wall @ start of 1level

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Yes skip mission 1, it's impossible to win that mission because the walls are too strong for the fanatics

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Guest
Guest - - 689,967 comments

the mode when i open it not working the dark screen come and close iam realy want too play this mode i tried anther modes and worked what i do?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Hey, late reply I know, are you still getting these errors?

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Novahawk80
Novahawk80 - - 81 comments

Mod randomly freezes in skirmish and it doesn't matter which faction being played. It will either crawl along very slowly or totally freeze up game.(early game so not many units yet) I have the ram fixes and using 1.4 mod version. Also which maps have the red tiberium?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

so you have applied the 4GB patch to your game successfully?

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Novahawk80
Novahawk80 - - 81 comments

Yes as other mods I have require that to run properly. It is totally random though as sometimes I can play whole battle no issues.

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