Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.
The long-awaited v1.7 of Firestorm is here! I hope you guys enjoy! To unpack the mod, extract the contents of the campaign maps in C:\Users\(Username)\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps (there are some guides in the download folder if you need help) Unpack the mod itself in C:\Users\(Username)\Documents\Command & Conquer 3 Tiberium Wars\Mods Good luck Commander!
i read the changelog. its huge!:)
thanks for the update and merry christmas!
Yeah this is a large update that I have been working on for a while now
Merry Christmas :)
deym merry christmas indeed an update!
Merry Christmas steamroller :)
Merry Christmas femboy))))
Merry Christmas to you too mr. Femboy whoever you are I guess lol?
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Hi first of all thank you for job well done. By the way I'm a newbie player. Just asking how to unlock scrim campaign. What should I do. Thanks and more power guys.
to unlock the scrin campaign you have to complete both gdi and nod campaigns first
alternatively, you can also just play my edited scrin missions which are already available
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1.55 still the best for me. I really miss Nightmare mode in following versions. Can we get Nightmare mode back in the future? Steamroller and Nightmare especially was much harder to beat. More challenging gameplay and more exciting too. I feel like the enemy is now too polite, too safe in attacks. I don't even see one Kodiak ship sent over to my base in Brutal Steamroller in 1.7 version. Also, can we get back old GDI AA batteries and Nod AA air missiles like in 1.55 version? New GDI missile AA still reacts and fires too slow and sluggish, but new NOD laser AA kills enemy aircraft too fast, literally in a split second, especially when it gets the maximum rank and its damage ratio increases. Thanks!
Hello ım installing windows 11..Firestorm mode not open :( Other modes open.
for some reason only this mod not work to me, the game open and suddenly close idk why
for some reason only this mod not work to me, the game open and suddenly close idk why
Me too... Any solution?
desync a lot with hard ai online
i am aware of the desync issues, but time will tell if i can manage to find the problem and fix it
Actually in the meantime, scrin AI works in multiplayer without desync, it's just GDI and Nod
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Hey! This is a very fun mod, and my only question now is when will KW's mod be updated?
im gonna keep working on this for now, might update the KW version in the future, but im not sure when exactly and can't give a date
Thank you for your reply and look forward to seeing more fun things in Tiberium Insanity.
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hi, why resource collection is lowered compared to vanilla? It seems blue tiberium price is same as vanilla green tiberium.
Are there any plans to add more units into the game such as Nod's Centurions or GDI Refractors? Just wondering but nonetheless this is an awesome mod and thank you for the work you put into it.
компютер вобще не пользуется стрелками( в бой идут одни ракетчики что очень некрасиво) больше стрелков!)))
Have a lot of crashes during play, with different problems as well. My rig is very strong, but it still happens alot
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I have an issue when using this mod. The problem is that when I want to start the game, it always forces close. Is there a solution for this?
Awesome skirmish mod! One of 2 the best. 2nd is TiberiumEssence.
Many types of units, large armies, BIG GUNS! "I LOVE BIG GUNS!!!"
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1 small issue: there is no resource-giving structure for NOD, as well as bottomless storage for tiberium. For SCRIN we have growth thing, which also gives resources, for GDI - large bottomless storage, which gives resources. Perhaps, Nod should build Tiberium Spike or round Silo (neutral resource-giving structure). This will be very conceptual: NOD had "invented" (looks like Kane is compradore of Scrin -or- cracked UFO tech) harvesting and usage tech in the past.
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only this mod not work to me, the game open and suddenly close any help to fix this problem
Idk if its me or what. First off this mod is amazing and i love it. But idk if i installed something wrong or something but it wont allow me to have all the upgrades for GDI campaign, Tech center only has 2 upgrades being the railguns and morters but not the missiles and fencing, Is it the campaign,me,or the mod that isn't working there? Cause i got them all in skirmish
I know I'm late to reply but it's the campaign. Don't worry though I automatically give the missing upgrades on the tech center when you build it so you won't have any problems!
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well it work for me u just do this put your graphics on high or above in your command and conquer Tiberium Wars Options den it works
Only "Detail" is required to be "High" in graphics to run properly.
An area that could use improvement is the game start MCV deployment by AI if possible. If the drop is on top of something else and the MCV doesn't have an open unpack where it starts, it never will unpack. Would be nice if it sought an open space to unpack nearby.
This only happens on maps that have some kind of obstruction near the spawn (mappers that expect the conyard to be unpacked by default).
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I downloaded the game through Steam and did everything as instructed, but the game still does not see the mod.
Windows 11 64bit may have some other institutions
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