Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
A new feature in the recent 1.8 version concerns the economy: Every factions has additional ways to gain money. For example, GDI can upgrade their refineries to be more efficient, but they also gained the Drop Zone as a new building:
Inspired by a similiar building in C&C Generals, Ox transports will bring you a money crate every couple of minutes. Unlike Generals however, these can not be shot down or miss the drop zone. Selecting the building will also show how long you have to wait for the next drop.
i saw this in other mods as well, and i think they are a good ideea!
Very nice to see this in TW!
FINALLY...! I no longer need to see my Harvy's automatically act with sheer stupidity with marching STRAIGHT into oncoming enemy forces, or worse, an ENTIRE freakin' base when attempting to harvest tib as hilariously parodied in this timeless fan-made TD-based animation: Youtube.com XD rofl