Tiberium Resurrection is a Tiberian Sun mod that seeks to expand and enhance on the original game in every way, while staying true to the style and lore of the base game. This includes a brand new campaign exploring both side's fight for control of the Forgotten after Tratos' assassination. To tell this story, TR employs all original cutscenes, pixel art and voice lines for a truly immersive experience. When you're done with the campaign, jump into skirmish or multiplayer and enjoy the full arsenal of our new units, as well as improved game balance. TR also features both updated versions of original Westwood maps, as well as brand new ones, made with a widened array of mapping assets. We hope to see you both in-game and on our discord server!

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After a nearly 4 month break I am very happy to talk to you again. The 2020 seems to be really crazy year for everyone (including me). Either way, I hope you are all healthy and doing good. Lets see what is up with TR!

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First of all, I am currently working on another 1v1 map - Desert(ed)! The map is supposed to be mildly big "playground" desert that players can explore. I am trying to make it feel like an actual desert with an oasis all all the other parts!

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Next up, GDI is gonna get an AA vehicle - M-Flak! Fast scout and Banshee slayer - depending on how you use it

The goal is to give GDI ability to efficiently defend against air enemies while keeping the mobility of an army. You just gotta micromanage these guys a bit and please - do not send them in the front line 😆

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Furthermore, both factions will get an advanced harvester! These will become available later in the game and will try to reflect on faction's play-style

GDI will get sturdy, but slow harvy that can take much more tiberium than the regular one while Nod will get a cloaked one with smaller capacity for your spec ops mining operations!

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This all is WIP at the moment, so their look / stats still might change 🙂


Stay tuned for more news, changes and updates!

See ya soon 👋

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