Tiberium Future 1.03, comes with bug fixes, Ai fixes and some new content
Tiberium Future 1.03, comes with bug fixes, Ai fixes and some new content
Some of you found the new Ai too hard in 1.02, so they have now been adjusted in the hopes that it isnt as crazy as before, but are still harder than the original Ai
In addition to this, factions have received many QOL changes and some brand new units and structures
1.04 will have much more in terms of new units and structures, however this is a little while away
Sit back and enjoy :), and i hope you enjoy this version
happy gaming
Thanks a lot for what you do
No problem
Thankyou for playing the mod :)
More to come in time
no work for me..the game open but not this mod just normal
Hello, excellent author, I want to know how long it will take to complete all the contents of the existing three main camps and six sub camps in your mind. Will new main camps or sub camps be added in the future
Hi there,
Thankyou
there is no time to when this mod will be completed as I have many many plans for it
Is this still alive? Can you turn this in similar to how the One Vision mod is or The Forgotten Campaign in CNC3 mod, those are 2 examples of amazing mods.
Still alive
I’ve just been a little busy with life
But there is much coming for this mod thru this year :)
heyyyy. I subscribe your youtube channel. I wish you will always have a good day . Please do more update the mods. really enjoy it. add more units and buildings. also please create 6 player big maps with bridge. because Im noob player so I always play safe early game ^^ wish you always have a great day!
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Where to see changes?
Installed mod, picture ingame says "Tiberium Future", started Skirmish - normal game.