This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 2.0 (view original)
Tiberium Essence 2.0
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jfpoliveira12
jfpoliveira12 - - 3,725 comments

This feels like the terror these things were on Tib Sun, a herd of the things just floating into a town or a base, almost casually scouring it of all life.

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Oaks
Oaks - - 2,242 comments

Super tiberium organic beam weapon as powerfull anti-air on detected Vertigo?
Floater doesnt have any AA capability mentioned in its description.
Seems to be more comparable with might of PAC than that of merely anti-vehicle version of Ravager gunship.
But thats probably why Floater is T3 and its price most probably be above 2000-2500 credits,
I guess.

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Tiberian_kosei
Tiberian_kosei - - 20 comments

Too big I think....the tiberium floaters could be more smallest like the original

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Description

Floater will be most likely the only forgotten flying unit. Ability to transport infantry that are able to attack from within increases its versatility versus any target. Its basicaly living airship (or gunship) something special for mutants :)