This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Is that cool texture underneath the centre always appearing when you build it? When yes: F*cking AWESOME!!!
And awesome idea with the napalm
Those are actually road pieces from World Builder. Though they would be awesome :D
do I see 3 NOD infantry getting blown-up on the top right corner?
Napalm Launcher instead of Shredder turret?
Interesting concept.
Very interesting defense, great model.
Mission 4 of Scrin campaign.
I see, that's how they work. Firing napalm missiles!
BUUUUURRRNNN!!!
The napalm launchers' attack concept looks relatively close to the GDI RPG tower's attack concept straight from TS, if u catch my drift.
NAPALM LAUNCHERS?! Now that looks Noddish!
Intresting concept, but at least keep shredder turrets, please. And I beg you - add this texture automaticlly under the turret hub!
does the napalm make *fire* when it explodes?
*I mean the real fire not gunfire*
WHEN IS THIS GAME VERSION COMING OUT!?!?!?!?!
Are the Napalm Turrets ever going to be implemented? it seems in 1.51 turrets still act as the shredder. Did you decide against a napalm launcher?
Replacing shredder turrets with napalm is a good thing. Flame weaponry is one of NOD's weapon and it should be fitting that they have it in their defenses.