This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Do i need to introduce this thing? :)
OK, just in case the resamblence is not that good as i think, this is famous (or infamous) veinhole monster. Its not the same as you may remeber. Due certain problems im reluctant to make it grow infinitely across map. Also its not harvestable, but that may be changed. So right now it works like path blocator for certain units (like vehicles) and it can be destroyed just like TS version (but you need some major firepower to do that). Also its decoraion that may return some memories ;)
Nice !!
Aw Hell, that SOAB is back.
Any who, absolutely marvelous work on all of this Carnius. I wish there was more that I could do other than say thank you.
THANK YOU :D
Good to see the veinhole monster back! When you say it acts as a path blocator (blocker?) does that mean it damages vehicles that pass over it as in TS or just acts like impassable terrain?
Nice job getting round the problem of making it look like a veinHOLE monster without having to actually have a hole in the floor beneath it.
It just damages vehicles but they can move over if they survive xD.
Yeah it was necessary, dig exact hole in wb for this thing would be bother, so this is more user friendly shall we say :)
I wanna know what kind of firepower will it take in this mod to kill? 4 orca bombers with smart bombs has to be close.