This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 2.0 Forgotten Defender Ingame (view original)
Tiberium Essence 2.0 Forgotten Defender Ingame
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FortressMaximus
FortressMaximus - - 1,664 comments

The range seems pretty long...

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aisharp
aisharp - - 258 comments

I dont think so, seems like as long as base aa turret

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D.Va-N
D.Va-N - - 418 comments

Great job as always and I wonder who are those fellas on bottom-right part?
They look like Brotherhood of Steel Paladins :P

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aisharp
aisharp - - 258 comments

Ey, wut infantry is dat at bottom

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Oaks
Oaks - - 2,242 comments

I'd say its remodeled standard mutant squad(marauders,formerly stealthed when idle in tiberium),with their gatttling guns(but no longer having AA)
They are equal in quality to 3 squads of riflemen,militants.
Range of Defender(given its dedicated AA) seems damn good, but still optimal and balanced.

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aisharp
aisharp - - 258 comments

Oh a new model then, i thought it a combination of NOD saboteur and chem trooper

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Wilsonscb
Wilsonscb - - 138 comments

Forgotten lokks like GLA of generals

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Description

Forgotten Defender (Flak Truck) ingame - dedicated anti-aircraft unit