This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
An updated map to the first version which sadly had a few bugs, most of them are now ironed out but i might have missed something but i dont think there is anything gamebreaking about the map now. There is now more expansion opportunities for the bottom right team and less blue tiberium in the center of the map, a silo has been added to the top right team. Again as this is now technically my second go at my first map i should be doing better but if anyone has any faults with it let me know.