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Tiberian Eclipse is being designed to improve upon the concepts of C&C4. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.

Report RSS Interview With www.cncnz.com!

Earlier this week cncnz.com interviewed Coolness7, this answered a lot of questions that the community has been asking.

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Please tell us something about yourself and about your mod team?

I'm Damien, aka, Coolness7, aka, Naraku and I like Strategy games, Call of Duty, Need For Speed. I own a ps3 and I'm not as addicted to Starcraft 2 as some of the other people on the mod. The mod team does their best and even though there are about 20 of us, only about 6-10 of us get online at the same time (usually). Jay is the project coordinator and he runs the website, he's very helpful when he's not PO'd about something, and out of all of our team, everyone wants to do the storywriting, the team really comes up with great ideas and its a shame that we can't use them all.

As we all know you've made a great start with your mod so can you please tell us something about it?

This mod started out as an idea to bring classic gameplay to C&C4, but since a C&C4 SDK was never released and probably never will be, we decided to move the project over to C&C3. At first we all put together our ideas and we didn't have the experience to put the plan into motion, but as time went on, we got support and more great team members. This mod plans to bring the C&C4 class system into C&C3 and fuse it with traditional gameplay that we wanted to see in C&C4.

What makes your mod so special and so great like this?

This mod is not really the first of its kind because there have been many similar ideas, but so far we are the only, (or most successful) mod to fuse the new gameplay of C&C4 with the traditional C&C3 and TS. We have attracted many fans because we want a continuation of C&C3 that fills in the gaps because, as you may know, C&C4 jumps far into the future and really leaves behind alot of questions that we intend to answer.

What are the main goals for this mod?

One of the main goals of this mod is to bring the concepts of EA and WW and to fuse them together, because mods before this have shifted towards one side or the other, wanting to make TS more like C&C3 or making C&C3 more like TS. We also want to introduce new canon into the C&C universe with an all-new campaign. Earlier in development we intended to go with the C&C4 storyline, but now we plan to do something completely different, in the end, the campaign may end up looking more like TS: Firestorm than C&C3. Also, we want to bring new characters and game elements into the fold that are exclusive to this mod, we will be revealing some of those later in development.

Do you have any future plans for your mod? Are you planing to make another special mod?

After the 1st release, which will only include the GDI and Nod multiplayer factions with a few prologue missions, we plan to create a long and immersive campaign which we hope will give the big bang that C&C always needed. The campaign will be divided into two parts, pre-incursion and incursion, and they will be two seperate releases, we also plan to bring 3 new factions into the mod that were not highlighted in C&C4, they are: the scrin, the forgotten, and the IDC.

We all know that the mod is not finished yet but when the whole thing is done, will you make another special mod?

If/when this one becomes successful, I may make another mod, but it would be for the next C&C game.

How did you get the idea to make this mod, you know from C&C 4 to C&C 3 the units, the maps, the buildings and the black zones right now, So how did it all start?

The mod was devised by several people and we all just brought ideas together until we got something concrete, right now we have divisions of who works on what, so a small group works on black zones, another group works on units, and another group works on. Also, we have gathered some information on things that WW planned for C&C and also some things that EA wanted to bring into C&C4 but did not have the time or money to be able to do so. It all started with a thread on the official C&C forums, the thread died a few weeks later and I necroed it because I liked it, then bam, the whole thing just took off.

Have you faced any problems within the team or the mod itself?

Actually, we have faced quite a few difficulties, one of which is finding out how much is possible with the SAGE engine, whether we can make energy shields work or not and whether we can make the crawler concept work properly. We've had alot of difficulties but we are working through them because this mod is more than just a mod, but an attempt to give C&C the spotlight it deserves.

Are you working on a new mod or an update now?

We are constantly working on new updates, and as of now we are working on an update regarding blue and red tiberium which will be incorporated in black zones

Which C&C game do you like the most? And why?

I like Generals: Zero Hour because of all the awesome support powers and the unlimited number of superweapons, I really hope they make a Generals 2

Is there is any thing you want to tell the community and all the C&C fans around the world?

Don't give up on C&C, if EA is going through the trouble of replacing the development team then that means that they care about the franchise, I'm sure they are aware of the fact that C&C4 drove away some of the classic old-time fans.

Comments
opscomm
opscomm

"I'm sure they are aware of the fact that C&C4 drove away some of the classic old-time fans."

The big question is though, do they really care?

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Exeon
Exeon

Nope, unfortunately it seems like they ripped the heart out of a great franchise with C&C 4 after cutting its chest open with Red Alert 3.

Better luck next time, I suppose.

This mod seems very promising, looks like how I thought Tiberian Wars and Kane's Wrath should have looked.

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Yanivvv
Yanivvv

^the perfect reply to the most annoying question^
as goel sayed: "they ripped the heart out of a great franchise with C&C 4 after cutting its chest open with Red Alert 3"

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SilentMirage
SilentMirage

It's all in the name of money which EALA always cling to, money is their bloodline. And again, with the rushing due date, key dev teams left EALA for good reasons, Mark Skaggs revealed the reason, and again, Greg Black spill the beans even further.

Cncsaga.de

I still wish the franchise could lay itself to RIP, but again, EALA keeps it alive just for the sake of, you guessed it again, MANAY!! We all really wish if they could spend good quality time like Blizzard did with Starcraft 2, I saw their "Behind The Scenes" DVD, now that's pure quality time put to use, EALA on the other hand, doesn't care of quality as we already know.

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SilentMirage
SilentMirage

I may no longer interested in what EALA is planning, but this mod will be our last hope to see. If EALA does come out another brand new C&C game, I'll be keeping my eyes open to make sure they're up to quality and standard. If it's another game which is nothing but trying to con our savings again, we all know what we must do!

Starcraft 2 is their major blow into their hearts, but will the execs feel it and saw that one coming? I doubt about it as Starcraft 2 is only a mere small needle stabbing into their skin, a sword stab into their hearts is when their sales fall down like hell. So we better not fuel them our pocket money again, we fell for it and we're not falling for their con schemes again.

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GooberTrooper
GooberTrooper

When EALA Fails The Player Base Takes over.

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