The second addition to the Tiberian War Collection, IonShock is here! Continuing the saga of Tiberian Sun mods, IonShock is using a modified version of the YR engine, to bring you an alternative strategy game that expands on the beloved Tiberium universe. Key features: new factions, new effects, and new mechanics.

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Machine-Reaper
Machine-Reaper - - 2,214 comments

Absolutely INCREDIBLE!!!

but the timing is quite off, it shouldn't take more then 5 seconds for superweapon to fire.

(sure it is realistic but gameplay wise its unbalanced)

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Lord-Horu$
Lord-Horu$ - - 3 comments

I do not think it is unballanced!

The Nuke also takes a while and you get informed, that a nuke has been started!

The only thing i'd change is the lightning, as it indicates, where it is going to hit.

As long, as the effect is map-wide (and harmless), you just know, that the ion canon is going to hit, which is normal for CnC, especially for AR2, which this mod is based on.

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Gonzalord
Gonzalord - - 70 comments

I agree with Lord Horus, it's like the nuke, but it should not tell you where it's going to land (just like the nuke)

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Valherran
Valherran - - 2,443 comments

Yeah I gotta agree with that statement. If you were to hit a player's base with it, too much time would have passed to allow them to move and sell everything in the blast radius.

Still, the effects are top-notch, great work!

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VvolfBelorven
VvolfBelorven - - 17 comments

Sexy effects. Would be nice if the textures below (roads with paint) would disappear too and leave only the bare ground below

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